Talk:Blender Modelling Walkthrough

From Valve Developer Community
Jump to: navigation, search

Wow, excellent! This is a really useful article. :-) --TomEdwards 10:30, 27 August 2009 (UTC)

Thanks. I started this as a basic guide for myself, but it grew so detailed I decided to make it into a full-blown tutorial. --brandished 14:04, 27 August 2009 (UTC)

new blender not quite the same

this is out dated and I'm not sure If I did every thing right after I compile the model I have no texture --Pyratepunx 26 January 2013

Note: For anyone still wanting to follow this guide, I recommend using the versions of Blender it was based upon (either 2.48 or 2.49, both of which can still be found at The recent releases of Blender are quite different from Blender 2.48 (used in the walkthrough) and will make trying to follow this guide a frustrating experience. Newer version are also not likely to work with the listed plugin as intended (or at all). --brandished (talk) 00:35, 27 May 2017 (UTC)

In need of update

I thought the first few steps were pretty fishy, but once I got the part where I add the cylinder that's when I knew this wasn't a useful tutorial because I currently have no idea how to edit vertices with the latest version of Blender, and it doesn't help that every other tutorial for this I've found is either for the old version or assumes experience with the current version. --Larfleeze 19:36, 12 February 2013 (UTC)

I started an updated tutorial a couple years ago, in the hopes of replacing this one. Blender was in a state of rapid change at the time, and keeping on top of it, and other time constraints, brought it to a halt. If anyone would like to help clean it up and continue it, please do! I do not know when I will ever be able to get back to it. --Tehrasha 17:44, 15 February 2013 (PST)

Most Up to date - Nov 2014

The following tool makes the dvondrake's Exporter obsolete. Blender Source Tools 2.3.0 For Blender 2.71


  • One-click export and import
  • SMD and DMX
  • Support for most Blender features
  • Export multiple objects to one file
  • Compile QCs automatically
  • Import complicated models by QC