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  • ...er.png|left|link=]]{{this is a|point entity|name=env_dof_controller|engine=Source|since=Left 4 Dead}}这是一个作用于所有人的,控制[[W:depth of f {{code class|CEnvDOFController|env_dof_controller.cpp}}
    3 KB (332 words) - 20:17, 10 July 2024
  • ...的引擎(现在追溯性地称为 id Tech 2/Quake 引擎)授权给包括 {{L|Valve}} 在内的许多公司。{{gldsrc|3.1}},{{source|3.1}}和{{source2|3.1}}均基于{{quake|3.1}}引擎的源码。 {{quake|1}}引擎引入了许多今天仍在{{source|1}}中使用的概念,例如 BSP 的现代变体,PVS 和 PAS 的使用�
    2 KB (134 words) - 10:16, 12 July 2024
  • {{tabs|main=source|source=1|source2=1|env_projectedtexture}} {{this is a|point entity|name=env_projectedtexture|since=Source 2006}} 它投射一个{{L|Texture|纹理}}作为一个动态光源,可以
    10 KB (664 words) - 07:15, 25 June 2025
  • |title = Day of Defeat: Source |engine = {{source|4.1}}
    7 KB (544 words) - 17:09, 12 July 2024
  • ...ng the {{Source|2|suf=:zh-cn}}. {{Note|{{l4d|2|suf=:zh-cn}}, {{csgo|2|suf=:zh-cn}}, and other newer games may not include any or all of these skyboxes.}} {| class="standard-table"
    2 KB (381 words) - 04:16, 22 August 2024
  • {| class="wikitable" | style="text-align:center;"| <code>LYINGDOWN</code><br>{{only:zh-cn|{{l4d2}}}} || style="padding:6px;"| 当未被玩家唤醒时,普通感
    18 KB (1,159 words) - 07:17, 31 January 2025
  • {{Abstract Mapping:zh-cn}} '''生命值'''(又称'''生命点数''',英文缩写"HP"或偶称"Hit Points")是电子游戏中表征角色生理状态的数值体系。在多数基于 [[Source|起源引擎]] 的游戏中,角色生成时将被赋予特定数值的生
    4 KB (411 words) - 08:31, 24 June 2025
  • ...件中定义的所有内容,包括各项元素的含义及其表示方式。这不是带结果的教程,而是对其背后原理的解析。本文档基于2006年1月1日{{L|SDK Beta|Source SDK Beta}}中Hammer 4.1生成的文件编写。 {| class=standard-table
    26 KB (1,273 words) - 04:18, 27 June 2025
  • ...}{{ACategory|Sound System}}{{L4D topicon|suf=:zh-cn}}{{Source topicon|suf=:zh-cn}} {{l4d|4|suf=:zh-cn}}{{L|soundscripts|声音脚本}}位于路径 <code sytle=padding:0>/left
    9 KB (1,278 words) - 04:18, 22 August 2024
  • {{Abstract Mapping:zh-cn}} * {{L|item_ammopack_full}} - Fully replenishes ammo to current class.
    3 KB (459 words) - 08:24, 24 June 2025
  • ...going to have to do to get it working. Before you begin, {{L|Create a Mod/Source|创建一个mod}}. {{warning|This page assumes you are compiling the latest Orange Box source code.}}
    8 KB (1,221 words) - 04:12, 22 August 2024
  • 您可以使用[https://github.com/ValveSoftware/Source-1-Games/issues?q=is%3Aopen+is%3Aissue+label%3A%22Counter-Strike%3A+Global+O {{main:zh-cn|CS:GO Game Modes|CS:GO游戏模式}}
    9 KB (447 words) - 16:34, 6 August 2024
  • 开发者控制台是 Source 引擎的子系统,并且通过一个公共接口 <code>ICvar</code> ( � == Using the ConCommand class ==
    12 KB (1,396 words) - 07:51, 11 July 2024
  • ...ist of key/value pairs formatted similarly to other text files used by the source engine, such as [[VMT]] files for materials. {| class=wikitable style=margin-right:2em
    12 KB (1,724 words) - 05:55, 10 February 2025
  • | zh = 不再支持 {{mac|4}} 以及更老的 32位/仅支持/DX9 的系统。{{ ...cải tiến kỹ thuật. Nó được chạy trên công nghệ {{Source2|3.1}}, thay thế {{Source|3.1}}. Trước khi nó phát hành, Valve vừa đã, và hiện tại th�
    10 KB (1,720 words) - 05:53, 12 July 2024
  • | zh = 不再支持 {{mac|4}} 以及更老的 32位/仅支持/DX9 的系统。{{ ...e. It is developed in Valve’s own {{Source2|1}} engine, the successor to {{Source|1}}. Prior to its release, Valve added users via CS:GO's game menu to the p
    19 KB (2,615 words) - 11:17, 5 September 2025
  • ...器''' (非正式名称为'''Hammer''', 之前被称为 '''Worldcraft''') 是 {{L|Goldsource}} 和 {{L|Source}} 引擎(大多数较新的Valve游戏都在其基础上运行)的官� {| class="standard-table mw-collapsible mw-collapsed"
    43 KB (6,617 words) - 20:45, 7 September 2024
  • {{note|suf=:zh-cn|本页面只翻译键值相关内容。<br>与求生之路不相关的� {{note|suf=:zh-cn|本翻译不保证100%准确。}}
    351 KB (45,466 words) - 03:08, 21 March 2025