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- #REDIRECT [[Zh/Half-Life: Alyx Workshop Tools/Modding/Source2mod/Setting a Steam Library i95 bytes (14 words) - 20:25, 10 July 2024
- #REDIRECT [[Zh/Half-Life: Alyx Workshop Tools/Modding/Source2mod/Creating a mod]]81 bytes (12 words) - 20:25, 10 July 2024
- #REDIRECT [[Zh/Half-Life: Alyx Workshop Tools/Modding/Source2mod/Releasing a mod]]82 bytes (12 words) - 20:25, 10 July 2024
- #REDIRECT [[Zh/Half-Life: Alyx Workshop Tools/Modding/Source2mod/Installing a mod]]83 bytes (12 words) - 20:25, 10 July 2024
- #REDIRECT [[Zh/Half-Life: Alyx Workshop Tools/Modding/Source2mod/Saving maps ingame]]85 bytes (12 words) - 20:25, 10 July 2024
- #REDIRECT [[Zh/Half-Life: Alyx Workshop Tools/Modding/Source2mod/Chapter creation]]83 bytes (11 words) - 20:25, 10 July 2024
- #REDIRECT [[Zh/Dota 2 Workshop Tools/Scripting/Simple Trigger that calls Lua]]78 bytes (11 words) - 20:14, 10 July 2024
- #REDIRECT [[Zh/Half-Life: Alyx Workshop Tools/Modding/Source2mod]]66 bytes (9 words) - 20:25, 10 July 2024
- #REDIRECT [[Zh/Dota 2 Workshop Tools/Scripting/Abilities Scripted]]67 bytes (8 words) - 20:13, 10 July 2024
- #REDIRECT [[Zh/Dota 2 Workshop Tools/Scripting/Getting Started]]64 bytes (8 words) - 20:14, 10 July 2024
- #REDIRECT [[Zh/Dota 2 Workshop Tools/Scripting/API]]52 bytes (7 words) - 20:13, 10 July 2024
- #REDIRECT [[Zh/Half-Life: Alyx Workshop Tools/Source Filmmaker/Extracting Assets From The100 bytes (13 words) - 20:25, 10 July 2024
- #REDIRECT [[Zh/L4D Level Design/Finale Events Part 3]]54 bytes (9 words) - 20:29, 10 July 2024
- #REDIRECT [[Zh/L4D Level Design/Finale Events Part 1]]54 bytes (9 words) - 20:29, 10 July 2024
- #REDIRECT [[Zh/L4D Level Design/Finale Events Part 2]]54 bytes (9 words) - 20:29, 10 July 2024
- #REDIRECT [[Zh/L4D Level Design/Additional Finale Components]]62 bytes (9 words) - 20:28, 10 July 2024
- #REDIRECT [[Zh/L4D Level Design/Breakable Walls]]49 bytes (8 words) - 20:28, 10 July 2024
- #REDIRECT [[Zh/L4D Level Design/Clip Brushes]]46 bytes (8 words) - 20:29, 10 July 2024
- #REDIRECT [[Zh/L4D Level Design/Outdoor Levels]]48 bytes (8 words) - 20:30, 10 July 2024
- #REDIRECT [[Zh/L4D Level Design/Checkpoint Rooms]]50 bytes (8 words) - 20:29, 10 July 2024
Page text matches
- <onlyinclude>这些天空盒可供 {{hlop4|4|suf=:zh-cn}} 和利用其内容的模组使用。 {{note|suf=:zh-cn|Some maps have multiple {{ent|suf=:zh-cn|light_environment}} entities. If so, every unique light setting will be427 bytes (42 words) - 04:19, 22 August 2024
- [[File:env_firesource.png|left|link=]]{{point_ent:zh|env_firesource}} 它是一个为附近所有的{{ent|env_fire}}实体提供 {{code class:zh|CEnvFireSource|fire.cpp}}660 bytes (66 words) - 20:18, 10 July 2024
- {{this is a|brush entity|suf=:zh-cn|name=color_correction_volume}}一个{{L|color correction}}实体的调� {{code class:zh|CColorCorrectionVolume|colorcorrectionvolume.cpp}}1 KB (85 words) - 06:22, 24 October 2024
- {{KV:zh-cn|Radius (fireradius)|浮点型|检测半径}} {{KV:zh-cn|Heat level (heatlevel)|浮点型|检测阈值。检测目标温度大小884 bytes (66 words) - 20:18, 10 July 2024
- {{KV BaseEntity:zh|css=1}} {{IO:zh|RollCredits|开始介绍滚动。}}917 bytes (78 words) - 07:55, 11 July 2024
- {{CD:zh-cn|CInfoZombieSpawn}} {{KV:zh-cn|Population|intn=population|string|选择要生成的丧尸。}}2 KB (128 words) - 07:59, 11 July 2024
- {{KV:zh-cn|Scale (scale)|浮点型|烟尘大小。}} {{KV:zh-cn|Speed (speed)|浮点型|移动的速度。}}640 bytes (58 words) - 20:17, 10 July 2024
- {{KV:zh-cn|Desired timescale|intn=desiredTimescale|float|要混合到的时间尺� {{KV:zh-cn|Acceleration per second|intn=acceleration|float|每秒变化达到最大1 KB (86 words) - 17:18, 12 July 2024
- {{CD:zh-cn|CEnvWeaponfire}} {{KV:zh-cn|Target Arc|intn=TargetArc|float|实体搜索目标的角度范围(以�2 KB (90 words) - 04:15, 22 August 2024
- {{code class:zh|CAI_SpeechFilter|ai_speechfilter.cpp}} {{KV:zh-cn|Subject(s) (subject)|target_destination|过滤NPC语音项,也许是{{1 KB (85 words) - 04:25, 12 July 2024
- {{KV:zh-cn|Field of view|float|玩家的视野。(如果设置了 Set FOV 生成标 {{KV:zh-cn|Seconds to reach FOV target|float|达到指定视野所需的时间。}}2 KB (95 words) - 08:03, 11 July 2024
- {{KV:zh-cn|Sprite Opacity (opacity)|float|图标不透明度(0~1)}} {{KV:zh-cn|Spawn Rate (spawnrate)|float|每秒产生粒子数量。}}2 KB (142 words) - 20:19, 10 July 2024
- #REDIRECT [[Zh/Hammer Hotkey Reference]] {{r from another language|zh}}71 bytes (10 words) - 18:49, 22 August 2024
- #REDIRECT [[Zh/L4D2 Level Design]] {{r from another language|zh}}65 bytes (11 words) - 18:49, 22 August 2024
- #REDIRECT [[Zh/3D Skybox]] {{r from another language|zh}}57 bytes (9 words) - 18:44, 22 August 2024
- ...atically translated. -->{{lang|Info player start}}{{Entity also in GoldSrc:zh-cn}} |suf=:zh-cn1 KB (170 words) - 04:17, 22 August 2024
- #REDIRECT [[Zh/Coordinates]] {{r from another language|zh}}59 bytes (8 words) - 18:46, 22 August 2024
- {{KV:zh-cn|Order|intn=Order|integer|基于生还者上救援载具顺序的地点� {{KV:zh-cn|Survivor Name|intn=SurvivorName|string|生成指定的幸存者角色 (Z2 KB (130 words) - 07:59, 11 July 2024
- {{this is a|brush entity|suf=:zh-cn|name=env_bubbles}}一个用于创建区域来生成气泡的固实体。 {{code class:zh|CBubbling|effects.cpp}}1 KB (124 words) - 20:17, 10 July 2024
- {{KV:zh-cn|Min Anger Range|int}} {{KV:zh-cn|Max Anger Range|int|用于表示导演愤怒的整数范围。该值将�2 KB (95 words) - 08:01, 11 July 2024