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- {{LanguageBar|title = AI的交往關係}} [[File:Ai relationship.png|right]]1 KB (25 words) - 04:22, 12 July 2024
- {{ACategory|AI}}1 KB (85 words) - 04:25, 12 July 2024
- {{LanguageBar|AI|title=人工智能系统}} {{ACategory|AI|人工智能}}2 KB (73 words) - 04:34, 27 June 2025
Page text matches
- {{ACategory|AI}}1 KB (85 words) - 04:25, 12 July 2024
- 一般来说,建议将僵尸生成留给 AI 导演,但它可能会有用处,例如在《牺牲》中的火车车厢2 KB (128 words) - 07:59, 11 July 2024
- ...ead 2}} 用于输出{{L|info_director|人工智能导演系统}}的“愤怒”值,其中导演被表现好的玩家激怒。这为调整地图元素以试图安抚 AI 导演提供了机会。一些示例包括调整目标距离和增加/减�2 KB (95 words) - 08:01, 11 July 2024
- *{{L|AI Learning: Zombie|AI 学习:僵尸}}2 KB (71 words) - 19:02, 4 July 2025
- * {{L|list of default AI relationships/table|AI之间的默认关系表}} * {{L|AI Programming|AI源代码}}——不仅适用于战斗2 KB (123 words) - 04:12, 22 August 2024
- {{navbar|:Category:AI Programming|Creating an NPC|Giving an NPC Memory}} {{ACategory|AI Programming}}2 KB (122 words) - 04:13, 22 August 2024
- 在{{l4ds}}中,{{L|Navigation Meshes|导航网格}}(简称“导航”或“nav”)对于感染者 AI 起着非常重要的作用,因此有很多属性具有非常独特的行 ...将发生的区域。除对抗模式外,当生还者进入标有此属性的导航区域时,所有感染者的生成都将停止,直到生还者离开这些导航区域。一旦恐慌事件开始,所有感染者 AI 只会在 <code style="color:#E5E5E5;">BATTLEFIELD</code> 属性指定的�18 KB (1,159 words) - 07:17, 31 January 2025
- ...squid,Houndeye,外形咕噜(和其他),在Source中并不存在。不过,Source里也有新的NPC可以作为替代品。 Source的{{L|AI}}更加先进并且拥有完整的功能,所以要好好利用它! ...urce引擎里不可用。然而,和玩家同盟的人类战斗人员现在是{{L|npc_citizen|公民}} (也称为反叛者或一个反抗军的成员)。Source的AI已经改进了很多,如果你在地图里很好的放置和使用它们�7 KB (168 words) - 04:19, 22 August 2024
- ...— {{l4d2}} audio in the music layer, overriding music queued by the AI Director. == AI sounds ==4 KB (351 words) - 04:21, 22 August 2024
- 它是臭名昭著的 AI 导演,必须存在于每个求生之路和{{L|Left 4 Dead 2|求生之路6 KB (306 words) - 07:32, 12 July 2024
- ...овые управляющие воздействия - такие как освещение, менеджеры {{LCategory|AI|ИИ}} и {{LCategory|Choreography|хореографию}}.4 KB (178 words) - 08:51, 12 July 2024
- == AI 實體 == *{{L|VGUI_Screen|vgui_screen|zh-tw}}12 KB (1,519 words) - 04:10, 22 August 2024
- {{L4d|4}} 是一款多人合作生存恐怖游戏,让四名可玩或 {{L|AI}} 控制的生还者对抗成群结队的侵略性“{{L|Infected|感染者3 KB (228 words) - 17:27, 12 July 2024
- ...又称起源引擎)是 {{Valve|3.1}} 于2004年推出的 3D 游戏引擎,接替前代{{gldsrc|3.1}}的迭代之作。该引擎凭借物理模拟、AI 系统与图形处理技术的突破性升级,在保持对老旧硬件兼 * AI 角色可与物理对象交互21 KB (1,194 words) - 11:45, 15 February 2025
- *通过视觉和声音追捕你的{{LCategory|AI}}。15 KB (845 words) - 23:54, 29 March 2025
- Many L4D soundscripts are linked with the AI Director and therefore is a little bit more complicated than other Source e9 KB (1,278 words) - 04:18, 22 August 2024
- [[Category:AI Programming]]6 KB (950 words) - 07:50, 11 July 2024
- '''ai - 人工智能''' '''ai - 人工智能'''12 KB (1,621 words) - 06:42, 2 July 2025
- '''ai''' '''ai'''28 KB (2,929 words) - 12:06, 2 August 2024
- ...: "" : "Activity associated with this hint node. Various parts of the NPC AI play this activity at times. i.e. Actbusy nodes will play this activity whe ...points to play their parts, while hints provide context information to the AI that they use to perform their " +351 KB (45,466 words) - 03:08, 21 March 2025