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- 创建细节固体实体的目的是避免为仅地图的细节创建不必要的{{L|visleaf|可见性分支区域}}(visleaf)数量,实体的名称因此而来。 VBSP 将允许可见性分支区域覆盖细节,从而最大限度地减少可 ...ion)和 Water Index,并且 VBSP 尝试修复的 T 形接头数量有限制 (65,535)。过度使用与世界几何体接触的细节固体可能会导致 VBSP 中止编译并出现错误。使用<code>-notjunc</code>选项将以可能4 KB (147 words) - 03:15, 22 August 2024
- ...ifts entities by a given amount at compile-time. It can be useful to place entities into the void. {{KV Targetname null|vbsp only=1}}739 bytes (117 words) - 11:56, 4 September 2024
- ...[world]] (which defines [[visibility]]) and to create [[brush entity|brush entities]]. ...ulting 'brush models' are stored within the BSP file and can be claimed by entities (e.g. the world, or your brush entity). The original brushes are retained i3 KB (404 words) - 19:23, 29 June 2025
- ...se=it is automatically generated by [[VBSP]] from {{mono|[[func_ladder]]}} entities}} ...>func_ladder</code> entities (which are collapsed to {{ent|worldspawn}} by VBSP), but it is not used in current versions of Source that use <code>func_ladd2 KB (330 words) - 06:39, 4 May 2025
- | [[:Category:Internal entities|内部实体]] | 由{{L|VBSP}}处理后会删除或合并的临时实体,不计入{{L|Entity limit|实3 KB (177 words) - 01:20, 27 June 2025
- ...bination of all world brushes, {{ent|func_detail}} and {{ent|prop_static}} entities, is represented by an entity called {{ent|worldspawn}}. == Types of entities ==5 KB (723 words) - 05:35, 25 May 2025
- ...r a [[Trigger]]. Effectively identical to [[%CompileNoLight]], except when VBSP is compiled with {{code|-nodrawtriggers}}. ...igger, one could make multiple tool textures to differentiate the types of entities easier, such as {{ent|trigger_hurt}}, {{ent|trigger_once}}, {{ent|trigger_m1 KB (153 words) - 16:31, 24 March 2025
- ...#Sprites]] for detailed information about setting up detail props through .VBSP files. ...h better to assign a material a [[Detail props#Usage|%detailtype]] and let VBSP generate detail sprites itself.}}2 KB (372 words) - 05:59, 9 March 2025
- ...is is to load the .RMF into the new [[Hammer]] and update the textures and entities. If that isn't available, this tutorial shows how to port a map from a deco ...(<code>[[func_illusionary]]</code> turns into <code>[[func_brush]]</code> entities with the solidity turned off, for example).3 KB (546 words) - 07:18, 15 March 2025
- '''VBSP''' 是将原始 {{L|VMF}} 文件编译为{{L|Binary Space Partition|BSP}}� VBSP 将:9 KB (472 words) - 06:18, 20 May 2025
- For reasons of memory allocation, there is a limit to the number of [[entity|entities]] {{gldsrc|4}}/{{source|4}}/{{source2|4}} can manage at once. ...s) of a map's entity data should also be considered, even if the number of entities is within safe limits. Large amounts of [[Source BSP File Format#Entity|ent6 KB (875 words) - 14:19, 12 November 2025
- ...rop light as if it was at the info_lighting's origin. Good for prop_static entities that are embedded in world geometry (like rocks/windows/etc). It also chang {{tip|Since this entity only counts towards VBSP entity limits and not in-game entity limits, it can still be useful for adj2 KB (254 words) - 08:02, 16 November 2025
- ...olete and will not affect functionality. Removed in {{mapbase}} VBSP and [[VBSP++]].}} ...work due to VBSP not transforming the brushes when collapsing. Fixed in [[VBSP++]]}}4 KB (617 words) - 04:47, 17 September 2025
- ...y removes detail contents from [[liquid materials|liquids]], and modifying VBSP to remove this quirk results in the liquids being invisible in-game (althou ...af|visleaves]] for a mere detail of the map, hence the name of the entity. VBSP will allow visleaves to overlay details, and thus minimize visleaves and co6 KB (877 words) - 09:53, 2 December 2025
- ...енний {{L|Entity|объект мира}}''' - это объект, который обрабатывается {{L|VBSP}}, а затем удаляется или соединяется с дру |align="center"|{{LCategory|Non-internal entities|Non-Internal entity}}5 KB (219 words) - 03:36, 24 May 2025
- ...Windows command prompt. For a complete list, envoke <code>%sourcesdk%\bin\vbsp.exe</code> at the commmand prompt, with no other parameters. vbsp [options...] mapfile5 KB (725 words) - 02:32, 22 August 2024
- {{KV Targetname null|vbsp only=1}} [[Category:Optimization Brush Entities]]989 bytes (155 words) - 12:00, 4 September 2024
- ...s) of a map's entity data should also be considered, even if the number of entities is within safe limits. Multaj kvantitoj da [[Source BSP File Format#Entity| # Non-networked entities, which exist only on the client or server (e.g. death ragdolls on client, {4 KB (675 words) - 05:24, 12 July 2024
- ...-Life 2. They allow VScript to know and do more about the current state of entities which would be highly prominent in mods using Mapbase. = VScript in VBSP =5 KB (856 words) - 06:48, 17 April 2025
- |title = {{VBSP++|4}} {{VBSP++|4}} is a community-made modification of {{source|1}}'s {{vbsp|1|nt=1}} developed by ficool2.4 KB (499 words) - 04:16, 20 November 2025