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- ...asy model changing tutorial for whatever mod you're mapping for, the first thing we will cover. Is that A) You have the model you want to replace with2 KB (341 words) - 22:41, 21 January 2024
- This entity is how [[TF2/Making an Arena_map|arena mode]] is activated. Among the things it causes: * Thing on HUD that counts down from 5 in the place on top of the place control point sign usually is.1 KB (158 words) - 15:36, 5 June 2025
- ...e sure you have the "toolstrigger.vmat" material selected. It should cover the area you want to be tested. * '''Step 2:''' Select the brush you just and go to ''Tools > Tie To Entity'' ({{key|Ctrl}}+{{key|T}})1 KB (196 words) - 09:12, 8 January 2024
- Double click on the entity which you want to broadcast the out from<br /> and then navigate over to the Outputs tab.<br />1 KB (197 words) - 22:58, 26 June 2025
- ...sual is the Messages option, which will bring up Hammer's Messages window. The message window will report standard I/O operations and any problems Hammer {{note|The New Window function is useful for creating new windows when you're [[Hammer745 bytes (111 words) - 07:05, 20 May 2025
- ...ox, make sure to have a light_environment both inside the level AND inside the skybox. This is very critical. *The <code>color</code> keyvalue is <code>0 0 0</code> for the entity it is used in.1 KB (200 words) - 07:11, 8 January 2024
- ...'''isk '''O'''perating '''S'''ystem), is the speaker and controller behind the Aperture Science Enrichment Center. ...ter 1996. GLaDOS was activated for the first time, untested, during one of the events on Aperture Science's first annual "bring-your-daughter-to-work" day2 KB (369 words) - 05:39, 14 July 2024
- {{Note|The VMT highlighter is still in development. If you find any thing wrong or have suggestion, contact [[User:Wolf|Wolf]].}} ...r code functions and values, witch makes it a lot easier to read and write the file.1 KB (165 words) - 00:20, 7 January 2024
- ...rol over the Rain and Snow but it is still a nice effect none the less. In the download for this tutorial I’ve included two vmf files, one for rain and ...bleeding through. Interestingly the method to keep them at the surface of the water seems to work better with rain.3 KB (515 words) - 07:28, 15 April 2024
- ...ou through the steps needed to do that. It also assumes you have completed the adding python tutorial. == The Interface ==5 KB (733 words) - 10:17, 21 January 2024
- {{KV|Model or Sprite name|intn=shootmodel|studio|Thing to shoot out. Can be a [[model]] or [[sprite]].}} {{KV|Material Sound|intn=shootsounds|choices|What sounds play when the gibs are interacted with (shooting, walking on, etc).}}963 bytes (150 words) - 07:10, 17 June 2024
- ...ng of the Hill" maps and many other things with weird names, such as "Push the fat". The only thing required to play the mod is the Source SDK Base which comes with Half-Life 2.1 KB (167 words) - 09:33, 21 November 2024
- ...etion of the compiler. Thus, inline is only a recommendation. For example, the compiler may refuse to inline functions that have loops or functions that a ...ld inline. inline is portable and it enables the compiler to "do the right thing".2 KB (246 words) - 10:02, 21 January 2024
- UTIL_AngleDistance does '''a similar''' thing to [[UTIL_AngleDiff]], but does not clamp in a range from -180° to 180°. // Purpose: Returns the difference between two values as a float.1 KB (180 words) - 02:08, 9 January 2024
- ...ush for every polygon on the map by creating a 1 unit thick wall. The same thing can be said about [[BSP2MAP]].}}[https://www.youtube.com/watch?v=yA5NJOtXhg1 KB (164 words) - 12:49, 4 January 2024
- ...determined by how entity is defined in [[FGD]], and also the logic behind the name choice differs}}1 KB (132 words) - 18:11, 10 May 2025
- ...odel for your NPC. Click on the '''Attachments''' tab and you can now view the valid attachment points for this NPC. ...ladel_attachment</code> and <code>cleaver_attachment</code>. You can close the model viewer after you have made a note of this information.2 KB (370 words) - 08:36, 16 April 2024
- ...: Source is a work-in-progress PvP and RolePlay-oriented morpg-styled mod. The player is set in a not so far future where a war is waging to control a sel ...ething different. I also worked on a pen-and-paper rpg at high school with the simple name of "Iron Sight".3 KB (540 words) - 10:42, 5 January 2024
- [[File:Info infected zoo puppet.png|thumb|right|a picture showing the [[info_infected_zoo_puppet]] entities spawned by Info_infected_zoo_maker]] ...single possible variation of CI model has been listed on the map, to test the texture and gibbing system.2 KB (273 words) - 07:18, 20 May 2025
- ...are going to use the game event generated when a Boomer is killed to make the survivors laugh. ...the Creating A Simple Mutation tutorial and look under the heading Adding the Mutation Definition.2 KB (336 words) - 10:49, 12 April 2025