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- ...orted to [[Qt]], as well as other quality of life changes and bug fixes. {{strata hammer|4.1}} includes {{TeamSpen|4.1}} and some features from {{hammer++|4. ...e {{portalrev|4|addtext={{nbsp}}Authoring Tools}}. If you have access to {{strata|4}} or {{p2ce|4|nt=0}}, please consider contributing to this page.}} <!-- H2 KB (314 words) - 04:30, 14 August 2025
- {{this is a|brush entity|internal=1|name=comp_propcombine_volume|game=Strata Source|game1=TeamSpen's Hammer Addons}} {{KV|Model Filter|intn=prop|studio|If set, a combinable model used to filter which others will be combined. The propcombine set will only989 bytes (155 words) - 13:00, 4 September 2024
- {{this is a|point entity|internal=1|sprite=1|name=comp_flicker|game=Strata Source|game1=TeamSpen's Hammer Addons}} {{KV|Model to Control|intn=target_mdl|target_destination|An entity which will have ski2 KB (270 words) - 10:05, 21 April 2025
- ...of|3.1}} shows up as red text saying "Error cant find model") [[File:ERROR model example on background01.jpg|thumb|200px|Red "Errors" appear behind the came * Missing [[Shader|shaders]], on a material or model, the surface will appear as a white wireframe.4 KB (598 words) - 23:17, 8 September 2025
- ...d ''prop'' in the Source is generally synonymous with code-simulated model entities. There are various prop entity categories, each representing models with sp ! Model entity || Properties11 KB (1,746 words) - 22:18, 21 March 2025
- {{source topicon}}{{csgo topicon}} | forks = {{Strata|2}}9 KB (1,271 words) - 06:06, 26 July 2025
- {{this is a|model entity|name=linked_portal_door|game=Portal 2|game1=Strata Source|icon=Portal 2}} It is a special type of [[prop_portal|portal]] without any ...the green axis is the width, and the blue axis is the height. The default model has no directional indicators for these, so you must use the additional axi6 KB (924 words) - 15:09, 1 September 2025
- {{this is a|model entity|internal=1|name=prop_static}} ...The vast majority of models in a typical map are <code>prop_static</code> entities.15 KB (2,325 words) - 08:23, 3 June 2025
- ...efault) 1:16 scale. 3D skyboxes are non-interactive – the player and other entities cannot move into the 3D skybox space. ...ed in many of the maps for official Source games such as [[Counter-Strike: Source]].12 KB (2,107 words) - 07:46, 29 August 2025
- {{This is a|point entity|name=env_projectedtexture|since=Source 2007}} .... env_Projectedtexture does not light the world similarly that other light entities which are ray-traced when you compile the map. This light however is real-t16 KB (2,360 words) - 10:20, 18 August 2025
- {{Source topicon}} | website = [https://web.archive.org/web/20110724220714/http://source.valvesoftware.com/ 官方网站](存档)21 KB (1,194 words) - 11:45, 15 February 2025
- {{Source topicon}} {{vbsp|4}} is the tool that compiles a raw [[VMF]] file into [[BSP (Source)|Source 1's BSP format]]. It is generally followed by [[VVIS]] and [[VRAD]].13 KB (1,882 words) - 13:54, 5 September 2025
- ...[input]]s to produce a single [[output]]. In an in-game case scenario, the model can be used for a level designer to trigger a door open or closed, only if ...|2}}, where {{ent|logic_gate|eng=Entity}} exists). However, two particular entities have the ability, when combined, to produce that effect.11 KB (1,675 words) - 11:30, 8 July 2025
- {{LanguageBar}} {{source topicon}} {{this is a|model entity|name=prop_door_rotating}}12 KB (1,971 words) - 10:05, 18 August 2025
- == Light Entities == An invisible light source that can change and move over time. Its position can change and it can be a17 KB (2,778 words) - 22:12, 12 April 2025
- {{Xe|4}} (also known as {{xe|1|nt=1}}) is a third-party {{Source|4|nt=1}} branch using licenced code, created by the Crowbar Collective for ** Backported some entities from {{l4d|4}} and {{portal2|4}}.8 KB (1,066 words) - 00:40, 21 August 2025
- {{Tabs|VRAD|source=1|source2=1|main=source}} {{vrad|4}} is the [[command-line]] tool for {{source|4|}} that takes a compiled BSP map and embeds lighting data into it. VRAD's26 KB (3,735 words) - 16:54, 30 August 2025
- {{Source topicon}} | title = Source29 KB (4,129 words) - 10:05, 27 August 2025
- ...insrc|4.1}} is a updated and more feature-rich mapping/compile tools for {{Source|1.bold}}. Slammin' Source comes with an upgraded {{Hammer|4.1}} editor named '''Slammin' Hammer 5.2''11 KB (1,614 words) - 22:30, 11 June 2025
- {{Source topicon}} ...Space Partition|бинарного разделения пространства}} формата [[BSP (Source)|Source 1's BSP]]. После этого обычно используются {{L|18 KB (1,290 words) - 13:32, 2 July 2025