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  • {{This is a|model entity|name=baseportalcombatweapon|game=Portal series}} It is cut-down variant of [[basehlcombatweapon]] from {{HL2|4}}. [[Category:Portal Weapons]]
    349 bytes (42 words) - 04:30, 19 May 2025
  • ...sible, non-functional weapon. Basically a coding template for creating new weapons. {{stray ent|{{portal}} {{portal2}}}}
    362 bytes (45 words) - 04:30, 19 May 2025
  • ...is a|brush entity|name=trigger_weapon_strip|game=Half-Life 2 series|game1=Portal series|game2=Black Mesa}} A [[brush entity]] [[trigger]] that makes the [[player]] drop all of their weapons.
    1 KB (170 words) - 12:11, 31 August 2025
  • {{this is a|point entity|name=weapon_paintgun|game=The Stanley Parable|game1=Portal 2: Community Edition}} It is a gun that shoots [[Gel]]. By default, the pai {{note|The paint gun currently uses the [[weapon_portalgun|portal gun]] model by default. This will change in a future version of P2CE.}}
    1 KB (181 words) - 14:46, 1 September 2025
  • ...model entity|name=weapon_hopwire|cut=1|game=Half-Life 2: Episode One|game1=Portal}} A highly unstable black hole generator. ..., but not the server DLLs. Included in both the client and server DLLs for Portal 1.}}
    498 bytes (73 words) - 20:01, 22 July 2025
  • {{this is a|point entity|name=weapon_promo_antenna_ball|game=Portal 2}} It was a promotional cosmetic item once given out to coop players in th {{note|If the player is already holding a weapon, like the [[weapon_portalgun|Portal Gun]], the command {{code|preset=3|use weapon_promo_antenna_ball}} has to b
    969 bytes (150 words) - 15:15, 14 June 2025
  • {{this is a|point entity|name=weapon_promo_antenna_egg|game=Portal 2}} It was a promotional cosmetic item once given out to coop players in th {{note|If the player is already holding a weapon, like the [[weapon_portalgun|Portal Gun]], the command {{code|preset=3|use weapon_promo_antenna_egg}} has to be
    966 bytes (150 words) - 20:39, 17 May 2024
  • ...ess 2]], but not singleplayer games. Valve did not mark this as a cheat in Portal 2, and it allows for some very clever uses in challenge mode. *[[:Category:Weapons]] - A list of [[Half-Life 2]] weapons.
    1 KB (164 words) - 04:05, 5 April 2025
  • {{this is a|point entity|name=weapon_promo_helmet_ball|game=Portal 2}} It was a promotional cosmetic item once given out to coop players in th {{note|If the player is already holding a weapon, like the [[weapon_portalgun|Portal Gun]], the command {{code|preset=3|use weapon_promo_helmet_ball}} has to be
    999 bytes (157 words) - 20:39, 17 May 2024
  • {{this is a|point entity|name=weapon_promo_helmet_egg|game=Portal 2}} It was a promotional cosmetic item once given out to coop players in th {{note|If the player is already holding a weapon, like the [[weapon_portalgun|Portal Gun]], the command {{code|preset=3|use weapon_promo_helmet_egg}} has to be
    995 bytes (157 words) - 20:39, 17 May 2024
  • {{ent not in fgd}}{{this is a|model entity|name=weapon_portal_base|series=Portal}} {{Portal topicon}}{{P2 topicon}}
    4 KB (570 words) - 04:36, 19 May 2025
  • This entity strips the player of their weapons and/or suit. ...ter triggering the weaponstrip. (This does ''not'' prevent later picked up weapons from appearing.)}}}}
    2 KB (244 words) - 01:10, 25 July 2025
  • ...t is being held by the player with {{ent|+use}}. It has nothing to do with weapons being held.
    358 bytes (52 words) - 02:02, 6 June 2025
  • ...tity]]|name=npc_handgrenade|game=Half-Life: Source|game1=Half-Life 2|game2=Portal series|game3=Team Fortress 2}} Grenade that explodes immediately after it i {{note|Default model: <code>models/weapons/w_grenade.mdl</code>}}
    719 bytes (97 words) - 12:05, 11 May 2025
  • {{this is a|model entity|name=item_paint_power_pickup|game=Portal 2: Community Edition}} It is a paint can for the {{ent|weapon_paintgun}}. P ...ar in [[Portal 2]], but was cut due to the complexity of switching between weapons to use the gels. While leftover in the [[FGD]], it was removed from the gam
    1 KB (167 words) - 17:25, 18 July 2025
  • ...a|model entity|name=predicted_viewmodel|game=Half-Life 2: Deathmatch|game1=Portal 2|game2=Counter-Strike: Source|game3=Left 4 Dead series|game4=Half-Life Dea [[Category:Weapons]]
    626 bytes (81 words) - 04:33, 19 May 2025
  • {{this is a|模型实体|name=weapon_portalgun|series=Portal}} [[File:Portal gun shot.png|thumbnail|200px|正在发射的weapon_portalgun]]<!---请保�
    4 KB (252 words) - 15:26, 6 October 2025
  • {{stray ent|{{portal}}}} [[Category:Half-Life 2 Weapons]]
    740 bytes (115 words) - 04:30, 19 May 2025
  • {{this is a|model entity|name=weapon_portalgun|series=Portal}} This is the Aperture Science Handheld Portal Device, the main item used throughout the series. Before being picked up, i
    6 KB (1,063 words) - 12:04, 31 August 2025
  • | Provides convenient access for handling weapons and creating custom weapons. | The VScripts library for TraceLine with entity support in Portal 2 enables the ray to hit entities by using their bbox. This is in contrast
    5 KB (632 words) - 12:27, 1 January 2025
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