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- This is the list of {{src|4}} engine branches, including third-party branch. == Official ==256 bytes (28 words) - 10:25, 10 May 2025
- ...rthy enough to have its own dedicated page, unlike other modified existing branches}} {{note|Although it uses {{tf2|3.1}} engine as a base, this engine does not provide additional features introduced in later versions of {{src12 KB (203 words) - 01:45, 28 August 2025
- {{tabs|Dota 2 engine branch|source=1|source2=1}} {{Infobox engine2 KB (268 words) - 11:19, 30 June 2025
- ...h version 5.0 of ''{{svencoop|4}}''. It has enhancements such as increased engine limits (allowing for larger and more complex levels) and Hor+ FOV support. ...the [https://www.svencoop.com/manual/changelog.html#code-engine Sven Co-op official website]2 KB (304 words) - 22:18, 18 February 2025
- ...ll the official Valve branches. However, some third party games and engine branches support this shader.2 KB (350 words) - 11:51, 23 August 2025
- {{ACategory|Official Engine Branches}}2 KB (99 words) - 11:05, 12 July 2024
- {{ACategory|Official Engine Branches}}2 KB (68 words) - 11:05, 12 July 2024
- {{ACategory|Official Engine Branches}}3 KB (155 words) - 07:54, 12 July 2024
- {{ACategory|Official Engine Branches}}2 KB (147 words) - 11:05, 12 July 2024
- {{Infobox engine | title = Portal 2 engine branch5 KB (734 words) - 10:45, 28 August 2025
- ; Increased engine and compilier limits : The engine now supports more entities, more models and more displacements.5 KB (307 words) - 10:59, 2 September 2024
- {{ACategory|Official Engine Branches}}2 KB (243 words) - 11:05, 12 July 2024
- |engine = {{src|4}} ({{src06|1}}, heavily modified) |website = [https://vindictus.nexon.net/ Official Website]5 KB (635 words) - 08:32, 14 August 2025
- {{Infobox engine | title = Left 4 Dead engine branch9 KB (1,268 words) - 23:42, 31 August 2025
- ...un Angle, Ideal Brightness, etc) are suggestions based on settings used in official maps; other values may also be appropriate. To test skies in singleplayer w ...hese skyboxes. The skybox VTFs and VMTs from HL2 can be used in any Source engine game, however.}}3 KB (421 words) - 09:01, 11 May 2025
- | engine = {{src|4}} ({{src13mp|1|nt=1}}) ...://web.archive.org/web/20180630142649/http://royalrudiusentertainment.com/ Official Website (Defunct)]4 KB (593 words) - 05:23, 10 August 2025
- ...ogo.png|400px|link=Source|Click here for more information about the Source Engine.]] ...Source 2006]], [[Source 2007]], [[Source 2013]] and {{tf2branch|1}} engine branches. </p>6 KB (858 words) - 03:59, 16 July 2025
- '''Engine tools''' are in-game {{Source|4}} tools that are used to aid in development Official tools created by {{Valve|4}}:10 KB (1,356 words) - 07:14, 20 May 2025
- ...udiomdl]] to match your system and your target [[:Category:Engine branches|engine branch]]: # [https://notepad-plus-plus.org/downloads/v8.8.1 Official Download Mirror]4 KB (502 words) - 09:32, 29 June 2025
- *[[BSPSource]] (open source map decompiler for Source engine maps, based on VMEX) *[[VMEX]] (decompiler for Source engine maps)5 KB (727 words) - 04:59, 9 July 2025