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  • ...navailable in any Valve game, though it has been re-enabled in {{game link|Portal 2: Community Edition}}. Other mods using custom binaries can enable the ent "A trigger volume which teleports touched entities and reorients their physics."
    2 KB (319 words) - 07:17, 20 May 2025
  • {{this is a|console command|series=Portal|name=startneurotoxins}} ...ter the specified time. It is used in the final fight with [[GLaDOS]] in {{Portal|4}}.
    592 bytes (88 words) - 18:48, 17 May 2024
  • {{this is a|point entity|game=Portal 2|name=prop_tic_tac_toe_panel}} It was likely related to the cut "Tic-Tac-T [[Category:Prop entities|tic tac toe panel]]
    660 bytes (95 words) - 23:08, 20 April 2025
  • {{stray ent|{{portal}} {{portal2}}}} [[Category:Base Entities]]
    362 bytes (45 words) - 04:30, 19 May 2025
  • {{lang}}{{this is a|point entity|internal=1|name=comp_trigger_p2_goo|game=Portal 2: Community Edition}} It is a trigger that bundles together the typical fu {{KV|Failsafe delay|intn=failsafe_delay|integer|Delay after which non-cube entities will be killed}}
    1 KB (232 words) - 20:10, 17 May 2024
  • {{this is a|点实体|game=Portal 2|name=prop_paint_bomb}} 这是一个会在撞击时爆炸的油漆炸弹� {{KV|Allow Portal Funneling|boolean|是否允许此物体自动进入传送门漏斗。}}
    2 KB (90 words) - 01:10, 30 June 2025
  • {{this is a|point entity|game=Portal 2|name=prop_paint_bomb}} It is a paint bomb that explodes on impact. :* 3 : Portal
    2 KB (263 words) - 15:45, 1 September 2025
  • ...postcompiler is also included, adding support for several custom internal entities along with other useful features. ...[FGD]]s, with rearranged base classes better matching the engine's layout, entities and keyvalues that are normally missing, additional helpers, and various ot
    4 KB (663 words) - 11:26, 14 May 2025
  • {{this is a|point entity|name=info_coop_spawn|game=Portal 2}} It defines the player spawn points for coop mode and can be enabled and ...n on spawn|intn=ForceGunOnSpawn|boolean|Force the player to start with the portal gun.}}
    1 KB (241 words) - 21:13, 7 August 2025
  • {{P2 topicon}}{{this is a|point entity|name=prop_indicator_panel|game=Portal 2}} This is the entity used for the blue/orange check-box panels that appea ...tem; for example, if the item is suspended in the middle of [[Toxic Water (Portal 2)|goo]].
    2 KB (363 words) - 15:06, 1 September 2025
  • | Extended trace API with support for filtering or gathering entities | Simple, cheap timer that does not rely on entities. Also provides conversions from float time to other formats such as hours o
    5 KB (632 words) - 12:27, 1 January 2025
  • [[File:Screenshot - Portal 2 - vgui movie display.png|320px|thumb|right|{{code|[[vgui_movie_display]]} To start the movie, fire an "Enable" [[input]] at all vgui_movie_display entities; wildcards are useful for this.
    5 KB (853 words) - 14:48, 25 September 2024
  • {{DISPLAYTITLE: Portal - Tutorial - Switch}} {{back | Portal Level Creation}}
    4 KB (651 words) - 18:21, 7 January 2024
  • {{this is a|model entity|name=weapon_portalgun|series=Portal}} This is the Aperture Science Handheld Portal Device, the main item used throughout the series. Before being picked up, i
    6 KB (1,063 words) - 12:04, 31 August 2025
  • {{this is a|model entity|name=prop_weighted_cube|game=Portal 2}} It represents the various kinds of Weighted storage cubes, including th :* 3 : Portal
    3 KB (464 words) - 02:21, 6 June 2025
  • * Ability to hide triggers and unknown entities * Loading and rendering of portal (*.prt) and hull (*.p0-p3) files
    5 KB (722 words) - 01:04, 12 February 2025
  • ...ght - and then it only draws things that are in leaves visible through the portal. ...(and then you could use a detail brush for the part in between, since the portal is sealing this part). But if there's so much as a single-unit gap between
    4 KB (677 words) - 04:38, 12 July 2024
  • [[File:Linked_portal_door_example.jpg|thumb|250px|Example of a linked portal: it connects to a room of the same size with white tiles.]] ...stant parts of a map. These portals are square, and players can fire their portal gun through them. They are commonly called '''world portals''' by the commu
    6 KB (924 words) - 15:09, 1 September 2025
  • ...re while Valve is working on making Dota 2 map(s) using updated version of Portal 2 Hammer with DotA Camera feature. Selecting this option will toggle on and off visible connection between entities that are linked by ''[[target]]'' and ''[[targetname]]'' values. {{note|Thi
    6 KB (1,020 words) - 07:05, 20 May 2025
  • ...layer mode (''item_weapon_'' entities creating [[Env xen portal effect|xen portal effects]] as well). * Doesn't collide with other {{code|CBasePickup}} and ''weapon_'' entities.
    4 KB (608 words) - 08:44, 21 July 2025
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