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- ===Limited controllable Vehicles===351 bytes (37 words) - 18:23, 7 January 2024
- ''Returns the amount of time gold gain is limited after buying back.''370 bytes (48 words) - 09:23, 21 January 2024
- ''Set the amount of time gold gain is limited after buying back.''460 bytes (57 words) - 09:26, 21 January 2024
- {{bug|By default the light is not limited to the rectangular volume, and will cast outside of it with broken shadows. ...gle shadow map. The number of simultaneously rendered real-time lights are limited to 16, or lower if a higher shadow resolution than default is set.2 KB (262 words) - 19:30, 17 May 2024
- ...lk to others, and limits the rate at which they can execute sensitive rate-limited commands. It does ''not'' handle any networking features ([[prediction]], [679 bytes (92 words) - 03:42, 25 March 2025
- ...ation which NPC AI should consider looking or aiming at. NPC AI has only a limited capability for recognising Visually Interesting locations which are not mar1 KB (214 words) - 14:02, 8 April 2008
- ...he game may have limited graphics capabilities, a sluggish frame rate, and limited support for modern hardware. By porting the game to a new engine, developer1 KB (213 words) - 06:40, 12 July 2024
- ...espite being a great concept, the squad slots have a huge minus - they are limited. Remember the fact only 2 Combine Soldiers can shoot in a squad? Well, that470 bytes (81 words) - 16:38, 6 June 2025
- ...objectives. This is not required for a standard objective, and also is not limited to use on them.617 bytes (89 words) - 09:40, 19 May 2025
- ''Limited functionality, this always returns the maximum number of abilities any unit680 bytes (97 words) - 09:09, 21 January 2024
- {{note|No limit to amount of sprays active at once (presumably limited to some sort of decal limit{{clarify}}) and is sprayable on any brushes}}875 bytes (136 words) - 12:36, 11 May 2025
- ...support higher. This limit is usually a non-issue, since many engines are limited to 512px or 1024px, but can be run into by users creating [[megatexture]]s2 KB (326 words) - 07:20, 20 May 2025
- ...ilar to the prop_dynamic glow options inside L4D2, however it is much more limited in comparison.721 bytes (107 words) - 04:34, 19 May 2025
- ...gle shadow map. The number of simultaneously rendered real-time lights are limited to 16, or lower if a higher shadow resolution than default is set. ...cookie)|string|[[SteamVR/Environments/lightcookies/|Light cookie]] to use. Limited to the textures in <code>effects/lightcookies.vtex</code>}}2 KB (291 words) - 05:43, 9 February 2025
- ...the particle as a top down projection into the world. Generally these are limited to four projections per system. The material used for the system must be a736 bytes (107 words) - 22:50, 21 January 2024
- ...hill for the game mode King of the Hill. As a brush entity, the entity is limited to a convex brush shape (which can be a single brush or several grouped).803 bytes (140 words) - 08:48, 12 July 2024
- * Exported geometry is limited to 64000 triangles. * Images output using the hardware renderer are limited to a maximum resolution of 512x512.3 KB (400 words) - 18:14, 7 January 2024
- ...er. Generally, the PAS is one visleaf further than the [[PVS]], and is not limited by the view frustum. Similar to [[PVS]], A PAS-test is only the first filte916 bytes (149 words) - 07:15, 28 March 2025
- ...anced <code>.smd</code> and <code>.vta</code> exporter exists as well as a limited <code>.smd</code> importer. ...e Mod Tool]]''' - (formerly XSI Mod Tool) a free version of Softimage with limited capabilities compared to the full version of Softimage. Valve developed the3 KB (493 words) - 19:42, 27 December 2013
- {{Note|截止 ''Limited Test Build v. 2000121/13936'', [[VScript]] 无法运行, [[Pulse]] 也无�1 KB (91 words) - 06:00, 3 October 2025