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CSprayCan

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Class hierarchy
CSprayCan
CBaseEntity
player.cpp

CSprayCan is an entity class available in all GoldSrc GoldSrc games.

Warning.pngWarning:The {{{engine}}} parameter is inconsistent with the name defined by the {{goldsrc}} template. This can most likely be fixed by setting the value of the {{{engine}}} parameter to GoldSrc.

This is used when player uses impulse 201 command to spray on a wall.

Note.pngNoteDerived from CBaseEntity and not tied to any in-game classname using LINK_ENTITY_TO_CLASS()
Note.pngNoteNo limit to amount of sprays active at once (presumably limited to some sort of decal limit[Clarify]) and is sprayable on any brushes

Convars

Cvar/Command Parameters or default value Descriptor Effect
decalfrequency 30 seconds How much must a player wait in seconds before they are able to spray another time

See also