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- ...in a fine. While each valid kill earns money, more money can be earned by killing with an uncommon/unpopular weapon. The winner is the first to reach the mon1 KB (211 words) - 00:04, 30 June 2024
- ''Restart after killing the ancient, etc.''281 bytes (34 words) - 09:04, 21 January 2024
- ...[[gel]] that comes from <code>[[info_paint_sprayer]]</code>s in some way. Killing one will instantly remove gel blobs generated by the specific sprayer entit329 bytes (56 words) - 19:04, 17 May 2024
- {{note|Moving or killing this entity in-game has no effect. Rain and snow will still be blocked wher357 bytes (53 words) - 16:10, 29 March 2025
- {{warning|Killing this manually will crash the game}}365 bytes (50 words) - 16:02, 7 June 2025
- ...reached, a team reaches the score limit, or a team reaches the frag limit. Killing teammates may end in penalty points. A basic mode, players earn points by killing enemies. One kill, one point.3 KB (447 words) - 18:44, 15 November 2022
- {{warning|<code>Kill</code>ing the fish entity before killing the pool entity crashes the game. The pool entity must be removed first.}}394 bytes (69 words) - 04:31, 19 May 2025
- == Killing the Blind Zombie ==2 KB (394 words) - 01:27, 21 July 2020
- This is not the same as killing entities; i.e. NPCs removed in this manner will not fire their ''OnKilled''575 bytes (81 words) - 21:47, 19 April 2025
- {{warning|Killing this entity may crash the game. It also will block all scenes from being pl709 bytes (109 words) - 08:20, 12 May 2025
- ...as well as the [http://wiki.teamfortress.com/wiki/Killing_Gloves_of_Boxing Killing Gloves of Boxing], the [http://wiki.teamfortress.com/wiki/Warrior%27s_Spiri853 bytes (128 words) - 05:58, 19 May 2025
- {{warning|Killing this entity will crash the game unless the entity gets created again throug643 bytes (90 words) - 08:21, 12 May 2025
- 932 bytes (128 words) - 16:41, 17 March 2025
- ...d online or offline. The mod has no end goal and is centered around zombie killing of various kinds. The gameplay is centered around killing headcrab zombies, some of which have been updated to move extremely fast. {2 KB (307 words) - 16:57, 16 April 2024
- {{Warning|hidetested = 1|Killing the func_fish_pool does not delete the fish. If you want to remove the fish ...via relays in some games crash the game even when done in proper order by killing the func_fish_pool first, making the fish nothing but an interactive decora3 KB (586 words) - 08:10, 3 March 2025
- ...led by damaging it. Using Kill input or parenting it to another entity and killing that entity won't fire this output.}}}}871 bytes (134 words) - 04:36, 19 May 2025
- ...by them. Gargantua also is not affected by commands or inputs intended for killing NPCs but it has {{code|GargantuaExplode}} input that blows gargantua to sev794 bytes (113 words) - 01:19, 1 July 2025
- Killing this entity will give the [[player]] the ability to be reborn, but it will906 bytes (136 words) - 23:03, 26 May 2025
- ...the player, they can make a formidable foe so should be placed carefully. Killing the poison zombie will not necessarily kill any of the headcrabs it is carr Since they are incapable of actually killing the player (only reducing it to 1), they are also often used as a "jumpscar3 KB (378 words) - 00:46, 1 July 2025
- ...support. Good examples of its use are on {{hl2}}{{ent|d2_coast_10}} after killing the gunship, and on {{hl2}}{{ent|d2_coast_11}} when the vortigaunt tells th856 bytes (131 words) - 11:06, 14 August 2024