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  • ** [[:Category: GoldSrc Level Design|GoldSrc Level Design]] ** [[:Category: GoldSrc Programming|GoldSrc Programming]]
    2 KB (224 words) - 17:58, 8 June 2025
  • {{ACategory|GoldSrc Technical}}
    444 bytes (26 words) - 17:19, 1 March 2025
  • In order to make source maps work in Goldsrc, you first need to convert the VMF format, for example, into the RMF/Map fo [[Category:Technical]]
    770 bytes (91 words) - 08:59, 12 July 2024
  • [[Category:GoldSrc Technical]]
    335 bytes (42 words) - 17:19, 1 March 2025
  • {{Subpage| [[GoldSrc]] }} ...ges, such as entity pages, as that wiki is more up-to-date and verbose for GoldSrc content.}}
    4 KB (448 words) - 17:24, 12 July 2024
  • ...ges, such as entity pages, as that wiki is more up-to-date and verbose for GoldSrc content.}}</div> | style = border-color:{{GoldSrc|col}}4a;
    5 KB (654 words) - 11:12, 6 September 2025
  • {{Subpage| [[GoldSrc]] }} ...ges, such as entity pages, as that wiki is more up-to-date and verbose for GoldSrc content.}}
    5 KB (440 words) - 13:11, 28 July 2025
  • ...}} is a simple program designed to extract "embedded" textures from [[BSP (GoldSrc)|Half-Life BSP]] maps. The program is highly user-friendly and easy to oper ...ing users to quickly and easily obtain texture files without requiring any technical expertise. Moreover, the program can extract [[WAD]] files from any .[[BSP]
    1 KB (223 words) - 13:21, 4 January 2024
  • {{Subpage| [[GoldSrc]] }} ...ges, such as entity pages, as that wiki is more up-to-date and verbose for GoldSrc content.}}
    4 KB (637 words) - 17:24, 12 July 2024
  • ...s such, any entity which displays a sprite can be made to display a [[MDL (GoldSrc)|MDL]] or external [[BSP30|BSP]] by simply changing the file path. ...be oriented in the map editor. If rotation is necessary, use [[env_sprite (GoldSrc)|{{mono|env_sprite}}]] instead.}}
    3 KB (457 words) - 07:13, 20 May 2025
  • ...ace to make changes to their maps without needing extensive programming or technical knowledge. [[Category:Third Party GoldSrc Tools]]
    1 KB (149 words) - 04:50, 12 July 2024
  • {{Subpage| [[GoldSrc]] }} ...ges, such as entity pages, as that wiki is more up-to-date and verbose for GoldSrc content.}}
    5 KB (615 words) - 17:24, 12 July 2024
  • {{Subpage| [[GoldSrc]] }} ...ama, kao što su stranice entiteta, jer je taj wiki ažurniji i opširniji za GoldSrc sadržaj.}}
    5 KB (653 words) - 01:14, 31 July 2024
  • {{Subpage| [[GoldSrc]] }} ...ges, such as entity pages, as that wiki is more up-to-date and verbose for GoldSrc content.}}
    5 KB (652 words) - 17:24, 12 July 2024
  • :{{expand|noborder=1|title=Technical: Vanilla-compatible toggled lightmap shadows| ...ce support this, reference implementations can be found in compilers for {{goldsrc|2}} and {{idtech2|2}}:
    4 KB (571 words) - 08:44, 20 May 2025
  • {{bug|hidetested=1|Attempting to load a QMDL in current builds of GoldSrc will crash in OpenGL mode!<br>Older builds simply refused to render the mod {{main|MDL (GoldSrc)}}
    9 KB (1,327 words) - 07:20, 20 May 2025
  • * Water waves (similar to {{goldsrc|4}}). * '''The Horse Strangler''' (Technical Artist, Environment Artist, VFX)
    2 KB (276 words) - 13:47, 22 February 2025
  • ...engine, which was based off the heavily modified version of Quake engine. GoldSrc specifically uses version 3 of the format, referred to in its header as WAD == Technical specifications ==
    8 KB (1,167 words) - 09:38, 28 July 2024
  • {{this is a|console command|name=alias|engine=GoldSrc|engine1=Source|engine2=Source 2}} It defines an ''alias'', that is, a short == Technical details ==
    7 KB (1,135 words) - 16:36, 26 July 2024
  • {{goldsrc topicon}}{{Quake topicon}}{{quake2 topicon}}{{quake3 topicon}} ...nformation is only relevant for Id Tech, but BSPX as a whole is useful for GoldSrc mods using custom renderers. All known information related to BSPX is prese
    8 KB (1,231 words) - 11:25, 16 April 2025
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