Search results
Jump to navigation
Jump to search
- {{tabs|env_funnel|goldsrc = 1|source = 1|main = source}} {{CD|CEnvFunnel|goldsrc=1}}330 bytes (48 words) - 08:39, 23 August 2024
- ...me), this entity frequently gets relegated to being used to display [[MDL (GoldSrc)|MDLs]] instead in multiplayer games such as {{cs|2}}. {{confirm|Not in all GoldSrc games? Not found in {{dmc}} source code in SDK.{{workaround|Use {{ent|env_s872 bytes (134 words) - 07:12, 19 May 2025
- ...擎特有的着色器内容移至{{L|Sprite (shader)}}和{{L|$spriteorientation}},另见{{L|Shaders in Sprites\}}。 <br>• GoldSrc引擎特有内容应归属于{{L|SPR}}页面}}5 KB (253 words) - 09:07, 27 June 2025
- {{tabs|env_funnel|goldsrc=1|source=1|main=source}} ...ffect is used in {{ent|c1a0e}}{{hl1}}. The sprite is hardcoded to be <code>sprites/flare6.vmt</code>, but some games are missing this texture.784 bytes (121 words) - 10:52, 21 April 2025
- ...idual frames. Additionally, the program has the capability of creating new sprites from scratch or existing [[QC]] files. ...mited to only viewing and creating sprites. It also allows users to export sprites to QC scripts or to animated GIFs. Users can also export individual frames1 KB (192 words) - 12:00, 19 October 2024
- {{tabs|env_shooter|goldsrc = 1|source = 1|main = source}} ...ut of its origin. These gibs can be either [[3D Model|models]] or [[Sprite|sprites]].963 bytes (150 words) - 07:10, 17 June 2024
- {{Subpage| [[GoldSrc]] }} ...ges, such as entity pages, as that wiki is more up-to-date and verbose for GoldSrc content.}}5 KB (440 words) - 13:11, 28 July 2025
- ...of [[func_conveyor (GoldSrc)|scrolling textures]]. {{ent|worldspawn|engine=goldsrc}} brushes always use this render mode. Allows sprites to be tinted with {{code|rendercolor}}. Same as texture on brushes and MDLs1 KB (202 words) - 14:25, 30 April 2025
- {{tabs|Decals|goldsrc=1|source=1|main=source}} {{ent|infodecal|engine=goldsrc}} can be used to display decals from decals.wad. This is generally the easi3 KB (492 words) - 10:04, 1 April 2025
- {{Subpage| [[GoldSrc]] }} ...ges, such as entity pages, as that wiki is more up-to-date and verbose for GoldSrc content.}}5 KB (652 words) - 17:24, 12 July 2024
- ...-Life Texture Tools]] is an application designed for editing [[GoldSrc]] [[sprites]] and [[WAD3]] files. It offers a range of features that allow users to ext ...pha-tested. It also supports transparent color picker, which works only on sprites compiled with SPR_ALPHATEST. The application has drag-and-drop support for3 KB (385 words) - 12:17, 5 January 2025
- ...ges, such as entity pages, as that wiki is more up-to-date and verbose for GoldSrc content.}}</div> | style = border-color:{{GoldSrc|col}}4a;5 KB (654 words) - 11:12, 6 September 2025
- ...env_grass_sprite|engine=GoldSrc|game=Paranoia}} Which creates random grass sprites. {{KV|Density|intn=m_iDensity|integer|Number of sprites inside this radius (f.e. 200)}}2 KB (295 words) - 20:27, 17 May 2024
- {{stub}}{{back|Half-Life SDK}}<!-- Change target when proper sprites page is created --> {{code|.SPR}} is a file format used to store 2D [[Sprite|sprites]] in {{gldsrc|4}}. It is a modified version of the SPR format used by {{Qua3 KB (457 words) - 07:13, 20 May 2025
- {{Subpage| [[GoldSrc]] }} ...ges, such as entity pages, as that wiki is more up-to-date and verbose for GoldSrc content.}}4 KB (448 words) - 17:24, 12 July 2024
- {{tabs|dod_control_point|goldsrc = 1|source = 1|main = source}} ...her touching the flag or it can be combined with a {{ent|dod_capture_area_(GoldSrc)|alt=dod_capture_area}}.7 KB (1,197 words) - 20:32, 17 May 2024
- ...ighthawk''', released in 1999. This program is used to view and manipulate sprites in {{valve|4|addtext='s}} [[PAK]] file for {{hl|4}}. The program requires [ ...|3.1.nolink}} has several features that allow users to view and manipulate sprites according to their preferences. It includes an '''''Open''', '''Save BMP'''2 KB (306 words) - 07:20, 20 May 2025
- ...e]]d.{{tip|In [[VHLT]], pointing {{code|zhlt_usemodel}} to a {{ent|cycler (GoldSrc)|alt=cycler}} can be used to streamline this process, ensuring the entities ...in {{src|4}}{{confirm}}. In {{quake2|4}}, only [[MD2]] models and [[SP2]] sprites are interchangeable.}}2 KB (367 words) - 09:43, 16 March 2025
- {{Subpage| [[GoldSrc]] }} ...ama, kao što su stranice entiteta, jer je taj wiki ažurniji i opširniji za GoldSrc sadržaj.}}5 KB (653 words) - 01:14, 31 July 2024
- {{split|This page is for sprites in general, as they apply to all Valve games. ...f to [[Sprite (shader)]] and [[$spriteorientation]]. See also [[Shaders in Sprites\]].5 KB (763 words) - 14:44, 21 June 2025