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  • |zh-tw=SDK Docs:zh-tw | Scripting can be used for adding new functionality or logic to entities
    2 KB (375 words) - 14:55, 7 October 2018
  • * '''Input and Outputs entity system'''. Entities use a new method to trigger and connect to one another, offering a higher l ...ty Helpers'''. New user interface controls that make editing parameters on entities such as spotlights and doors easier and clearer.
    3 KB (431 words) - 03:10, 31 August 2011
  • |zh-tw=Both Teams are Full error:zh-tw ...Strike: Global Offensive Level Creation]] for information on the necessary entities.
    1 KB (202 words) - 08:19, 5 December 2015
  • |zh-tw=Developer Console:zh-tw : Similar to the find command above, but searches for entities within the map by name.
    5 KB (770 words) - 18:41, 8 March 2019
  • * Groups may contain any combination of brushes and entities.
    5 KB (836 words) - 04:05, 26 August 2018
  • ==Entities and Entity Types== ...e brushes are "[[world]] objects" used to form the backbone of your level, entities are the objects that move, make sounds, and/or be interacted with. An entit
    3 KB (515 words) - 20:55, 12 January 2019
  • ...in it, not because of any gaps! The message will go away when the room has entities inside it.}}
    3 KB (614 words) - 21:51, 27 May 2012
  • {{Navbar|Creating a Room|Your First Map|Adding Point Entities}}
    5 KB (849 words) - 21:53, 27 May 2012
  • | hu = Adding Point Entities:hu | ru = Adding Entities:ru
    4 KB (600 words) - 06:24, 1 August 2019
  • # Activate the {{hammer entity}} (lights are entities too) and pick [[light]] from [[:File:Hammer picklight.jpg|the drop-down lis === Light Entities ===
    4 KB (681 words) - 06:35, 1 August 2019
  • All props are entities, and handled as such, so switch to the '''Entity Tool''' again. Entities are moved just like brushes are:
    8 KB (1,348 words) - 03:03, 18 March 2016
  • ...ich can be used to manage your entities and do quick searches for specific entities, providing an easy alternative to searching through your map manually. ...contains information Hammer can use to trace a line from one of the map's entities to the source of the leak. This is represented in the 2D and 3D views by a
    4 KB (601 words) - 10:40, 18 January 2016
  • |{{key|Shift|E}} || [[Image:mt-entities.png]] [[Hammer_Entity_Tool|Entity Tool]] |(in 2D view) Click to set entities X/Y/Z coordinates, press enter to create entity at current coordinates (or
    14 KB (2,196 words) - 19:58, 26 June 2020
  • Water does not work with brush entities, and should not be attached to an entity. Water brushes included in any bru
    6 KB (937 words) - 21:04, 25 August 2019
  • {{note|If you have no point entities in your map when you compile it, VBSP may report a leak, because it has no === Entities outside the level ===
    10 KB (1,811 words) - 20:56, 1 July 2020
  • ...ver attached to an entity, meaning you cannot set displacements as [[brush entities]], such as [[func_breakable]], [[func_detail]], and [[func_brush]]. Doing s
    16 KB (2,475 words) - 20:39, 17 May 2020
  • ...nput and vice versa. This allows complex and powerful interactions between entities. :* A bold name means that the targetname points to multiple entities
    8 KB (1,420 words) - 20:58, 20 November 2018
  • ...d ''prop'' in the Source is generally synonymous with code-simulated model entities. There are various prop entity categories, each representing models with sp ===Override Entities===
    10 KB (1,620 words) - 15:47, 10 January 2016
  • ...ant to start from an existing level and simply remove or hide geometry and entities that are not needed for the background map. All unnecessary elements should
    10 KB (1,648 words) - 07:15, 23 December 2016
  • ...illiseconds. If the client render time is shifted back by 50 milliseconds, entities can be always interpolated between the last received snapshot and the snaps ...rpolation delay of 0.1 seconds. This would be 10.22 in our example and all entities and their animations are interpolated using the correct fraction between sn
    21 KB (3,467 words) - 02:59, 20 April 2019

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