Search results
Jump to navigation
Jump to search
Page title matches
- {{lang|List of entities}} *{{L|VGUI_Screen|vgui_screen|zh-tw}}12 KB (1,519 words) - 04:10, 22 August 2024
- 23 bytes (3 words) - 04:22, 29 June 2025
- ...t to <code>CBaseEntity*</code>. Essential knowledge if you don't know what entities your code will be dealing with! == Finding entities ==6 KB (689 words) - 03:57, 12 July 2024
- 游戏中的逻辑与物理对象被称为 '{{L|entities}}'(实体),它们在源代码中作为类而存在,并且都继承自� ...only a small subset of the world. In general a server needs to update only entities that are in the local vicinity of a player, but there are also cases where25 KB (2,852 words) - 11:44, 12 April 2025
- {{lang|List of entities|title=实体列表}} * {{L|List of base entities|基本实体列表}}12 KB (1,490 words) - 04:18, 22 August 2024
- 下面,我们要把{{L|entities|实体}}插入到地图中。 用{{L|Entity Tool|实体工具}}来放置实体[[File:Mt-entities.png]]。在左侧的图标栏中选择此工具。3 KB (165 words) - 03:59, 12 July 2024
- {{Navbar|Creating a Room|Your First Map|Adding Point Entities}}4 KB (200 words) - 06:01, 12 July 2024
- {{LanguageBar|Portal - List of Entities|title=传送门 - 实体列表}} 参见{{L|List of base entities|基础实体列表}}3 KB (344 words) - 02:44, 30 June 2025
- {{LanguageBar|List of HL2 entities|半条命2实体列表}} 见{{L|List of base entities|基础实体列表}}12 KB (1,621 words) - 06:42, 2 July 2025
- {{ACategory|Entities by game}}28 KB (2,929 words) - 12:06, 2 August 2024
- {{LanguageBar|List of Entities|title=实体列表}} * {{L|List of unique entities in Valve Source games|Valve Source游戏中的独特实体列表}}7 KB (988 words) - 02:37, 30 June 2025
- 另见{{L|List of base entities|基础实体列表}}3 KB (347 words) - 18:20, 5 June 2025
- {{lang|List of Portal 2 Entities|title=''传送门2''—实体列表}}{{p2 topicon}} 参见{{L|List of base entities|基础实体列表}}9 KB (1,180 words) - 02:31, 30 June 2025
- 3 KB (136 words) - 16:34, 6 August 2024
Page text matches
- ...te|suf=:zh-cn|Some maps have multiple {{ent|suf=:zh-cn|light_environment}} entities. If so, every unique light setting will be listed.}}427 bytes (42 words) - 04:19, 22 August 2024
- ...ategory| Left 4 Dead 2 Entities}}{{ACategory| Point Entities}}{{ACategory| Entities}}2 KB (129 words) - 04:19, 22 August 2024
- {{fl:zh-cn|1|Master (Has priority if multiple <code>info_player_start</code> entities exist) {{!}} 主实体 (如果有多个 <kbd>info_player_start</kbd> 实体 {{ACategory|Player spawn entities}}1 KB (170 words) - 04:17, 22 August 2024
- [[Category:GUI Entities]]917 bytes (78 words) - 07:55, 11 July 2024
- {{ACategory|Left 4 Dead 2 Entities}}2 KB (90 words) - 04:15, 22 August 2024
- [[Category:GUI Entities]]2 KB (117 words) - 20:19, 10 July 2024
- [[Category:GUI Entities]]2 KB (140 words) - 07:55, 11 July 2024
- {{ACategory|Optimization Brush Entities}}1 KB (83 words) - 11:12, 28 May 2025
- 起始点和结束点(start/end points)可以是任意实体。除了{{L|internal entities|内部实体}}或者其他会自动移除自己的实体。比如{{ent|info4 KB (243 words) - 13:49, 3 September 2024
- * '''Target entities named''':“ladder_nav_blocker”3 KB (234 words) - 04:17, 22 August 2024
- {{ACategory|GUI Entities}} {{ACategory|GUI Entities}}4 KB (237 words) - 07:18, 20 May 2025
- * {{zh}}{{L|Source 2/Docs/Level Design/Mesh Entities|网格实体}} *{{en}}[[List of Half-Life: Alyx Entities|实体表]]4 KB (436 words) - 06:12, 9 February 2025
- ...on</code>实体。It is recommended that the other <code>color_correction</code> entities be triggered with <code>fog_volume</code> with an override of the master(3 KB (268 words) - 10:47, 23 September 2024
- {{ACategory|GUI Entities}}3 KB (230 words) - 04:15, 22 August 2024
- * '''Targets entities named:'''“fade_outro_2” * '''Targets entities named''':“train_camera”6 KB (459 words) - 04:17, 22 August 2024
- {{Navbar|Adding Point Entities|Your First Map|Adding Prop Models}}3 KB (139 words) - 03:58, 12 July 2024
- * 更改'''Target entities'''字段为“elevator_down_relay”。 * '''Targets entities named''':elevator6 KB (424 words) - 04:17, 22 August 2024
- * '''Target entities named''':实体名为“button_proxy”或者你定义的<code>{{L|info_g6 KB (346 words) - 04:17, 22 August 2024
- 欲知更多关于实体的细节信息,目标以及在Source中的触发,请查看{{L|Converting Entities|转换实体}}。7 KB (168 words) - 04:19, 22 August 2024
- 例如,在所有自动可见组打开的情况下,在tutorial_standards地图的'''镜头'''视图中移动。然后,关掉'''Brush Entities'''和'''Clips''',看看它有什么区别。7 KB (376 words) - 04:17, 22 August 2024