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- ...tinguishercharger|game=Half-Life 2}} It would have been used to refill the cut [[weapon_extinguisher|fire extinguisher]] on the Borealis ship. [[Category: Half-Life 2 entities]]511 bytes (63 words) - 12:38, 4 June 2025
- ...s is a|model entity|name=baseportalcombatweapon|game=Portal series}} It is cut-down variant of [[basehlcombatweapon]] from {{HL2|4}}. [[Category:Base Entities]]349 bytes (42 words) - 04:30, 19 May 2025
- {{This is a|point entity|cut=1|name=env_extinguisherjet|game=Half-Life 2}} A basic Fire Extinguisher Jet effect. Intended to be used with the cut [[weapon_extinguisher|fire extinguisher]] weapon, but also appears to have1 KB (194 words) - 21:27, 26 June 2025
- {{this is a|model entity|cut=1|game=Half-Life 2 series|name=npc_cremator}} [[Category:Obsolete Entities]]365 bytes (54 words) - 07:49, 22 May 2025
- ...aregun|game=Half-Life 2}} It's a cut weapon that fires [[env_flare|flare]] entities. [[Category:Cut Weapons]]1 KB (209 words) - 05:09, 2 July 2025
- ...e|The paint gun was originally planned to appear in {{portal2|4}}, but was cut due to the complexity of switching between weapons to use the gels. While l [[Category: Portal 2 Entities]]1 KB (181 words) - 14:46, 1 September 2025
- ==Find Entities... <Ctrl+Shift+F>== Opens the [[Hammer_Find_Entities_Dialog|Find Entities]] dialog, which allows you to do a text search for a particular entity in t3 KB (521 words) - 07:21, 12 July 2024
- {{this is a|point entity|cut=1|name=move_track|game=}} This entity doesn't exist in any game {{confirm}} ...for it is recommended to use '''path_tracks''' for higher control over the entities that will pass on it.1,019 bytes (166 words) - 12:25, 23 March 2025
- Use the [[Clipping Tool]] to cut 128 unit wide gaps in the wall. Push the cut blocks 16 units back. Create <code>[[prop_static]]</code> entities and set their model to <code>models/props/wall_pipes_horiz/wall_pipes_horiz2 KB (269 words) - 08:48, 8 January 2024
- ...y|game=Portal 2|name=prop_tic_tac_toe_panel}} It was likely related to the cut "Tic-Tac-Toe-Two" Co-op minigame, and its outputs indicate it would have be [[Category:Prop entities|tic tac toe panel]]660 bytes (95 words) - 23:08, 20 April 2025
- ==Find Entities... <Ctrl+Shift+F> (Поиск энтити)== Открывает диалоговое окно {{L|Hammer_Find_Entities_Dialog|Find Entities}}, которое позволяет вам найти какую-либо5 KB (107 words) - 07:29, 11 July 2024
- ==Find Entities... <Ctrl+Shift+F> ''(Finde Entitäten...)''== Öffnet den {{L|Hammer_Find_Entities_Dialog|Find Entities}}-Dialog, der die Textsuche nach einer bestimmten Entität der Map ermögli4 KB (590 words) - 03:13, 22 August 2024
- ...used as the base for the molotov cocktail weapon before both weapons were cut from the final release. [[Category:Entities]]951 bytes (159 words) - 15:28, 7 December 2023
- A list of point entities used during this guide follows: ...or. This still works in the same way, and you may choose which side of the cut line to keep.8 KB (1,468 words) - 08:20, 8 May 2025
- ...tools, occluders perform visibility calculations at run-time. They do not cut [[visleaves]], and they do not hide world geometry (world brushes, displace ...]], {{ent|func_brush}}, or [[displacement]] walls. These walls also do not cut [[visleaves]] and therefore will not stop props from rendering behind these4 KB (617 words) - 05:47, 17 September 2025
- [[NPC]]s are able to open unlocked <code>prop_door_rotating</code> entities, if their programming permits it. The process is automated and requires onl ...r the purpose of this tutorial, it is a {{hl2|4}} beta leftover used for a cut [[Antlion Guard]] searching behavior. It is therefore safe to replace it wi2 KB (245 words) - 14:39, 9 May 2025
- * Outputs are in the format ''My output named\Target entities named\Via this input\With a parameter override of\After a delay in seconds # Use the Clipping tool to cut a 128*128 hole in the '''''CEILING.''''' This has to have a Portalable surf4 KB (602 words) - 08:51, 21 January 2024
- ...iling. Make sure the elevator floor is flush with the floor of your level. Cut out a hole for the doors. I have made the front wall 1 unit thinner so the ...l brushes and then a floor and ceiling. Make sure that you have door holes cut out that are the same size as the elevator's door hole. You want to keep th11 KB (1,806 words) - 07:13, 20 May 2025
- ...Regular (non-entity) brushes determine where the leaf cuts get made. Brush entities, such as the <code>func_ladder</code> that we created in the previous secti ...brushes to cut up the level into more leafs? If you have more brushes that cut up the level, the engine has to do more work to calculate visibility and mo4 KB (756 words) - 07:46, 12 July 2024
- {{back | List of SE1 entities}} ...for use in the background maps during a normal startup of the game but was cut for unknown reasons, but can be thought of being too annoying for the end u2 KB (335 words) - 11:08, 21 April 2025