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- {{Source 2 topicon}} [[File:Logo-Source 2.png|200px|link=|Source]] <b>Welcome to Source 2 Level Editing.</b>3 KB (316 words) - 06:14, 16 February 2025
- __NOTOC__{{lang|Creating a Hostage Rescue Map}}{{back|Creating a Classic Counter-Strike Map#Map Requirements}}{{Delisted|csgo}} For the other map requirements, see [[Creating a Classic Counter-Strike Map]].2 KB (365 words) - 08:40, 8 January 2024
- {{LanguageBar|title = 反恐精英2 关卡设计}} == 反恐精英 2 Hammer ==4 KB (286 words) - 05:53, 24 February 2025
- {{LanguageBar|Source 2 Level Editing|title=Source 2 关卡编辑指南}} {{Source 2 topicon}}3 KB (253 words) - 23:41, 27 June 2025
- {{this is a|model entity|game=Counter-Strike: Global Offensive|name=chicken}} ...placing this entity will ''not'' require a [[Navigation Meshes|Navigation Mesh]].1 KB (222 words) - 04:30, 19 May 2025
- ...k|Creating a Classic Counter-Strike Map/de|Das Erstellen einer klassischen Counter-Strike-Karte}} ...''' in klassischen Wettkampf-Karten für {{Counter-Strike: Source|4}} und {{Counter-Strike: Global Offensive|4}} ab.3 KB (402 words) - 03:11, 22 August 2024
- {{this is a|logical entity|game=Counter-Strike series|name=info_map_parameters}} {{csgo}} Furthermore, it determines whether random [[info_deathmatch_spawn]] entities shall be generated across the map; whether they are used as spawn points in3 KB (435 words) - 04:54, 14 May 2025
- ...Docs/", as long if the contents of the page itself applies to other Source 2 games.}} * [[Source 2/Docs/Level Design/Navigation|Navigation]]4 KB (633 words) - 03:42, 6 September 2025
- ; Brush entities are black ...et too close. Sometimes the value is accidentaly changed while moving prop entities. To avoid this, keep the "helpers" button turned off until you need it (rig7 KB (1,124 words) - 08:11, 1 September 2024
- {{source 2|1}} allows for a variety of postprocessing settings you can adjust: ...[Postprocessing Editor]] and placed in Hammer using post_processing_volume entities. A .vpost file stores these settings.3 KB (451 words) - 00:53, 13 May 2025
- {{Source 2 topicon}} In [[Counter-Strike: Global Offensive|CS:GO]], [[3D Skybox|3D Skyboxes]] were often built withi6 KB (1,055 words) - 01:10, 9 May 2025
- {{back|Counter-Strike: Global Offensive Level Creation}}{{Delisted|csgo}} ...in this game mode by invoking {{Command|game_type|1}}, {{Command|game_mode|2}} and <code>[[map (console command)|map]] <mapname></code>, or all in one c15 KB (2,377 words) - 05:46, 12 July 2024
- {{Lang|Counter-Strike: Global Offensive/Game Modes/Wingman}} {{back|Counter-Strike: Global Offensive Level Creation}}{{Delisted|csgo}}8 KB (1,288 words) - 07:17, 20 May 2025
- ...his tool can generate highly customisable overviews for maps using meshes, entities and/or materials, by assigning them to specific Selection Sets. ...able the ability to play online vs the ability to see RadGen materials and entities inside Hammer.21 KB (3,155 words) - 10:05, 28 December 2024
- ...is is a|model entity|name=hostage_entity|game=Counter-Strike: Source|game1=Counter-Strike: Global Offensive}} A hostage that must be brought to a {{ent|func_hostage_ ...ge_spawn'''|misc=<br>In VScript, when trying to find hostages using {{code|Entities.FindByClassname(''handle'', ''classname'')}}, remember to look for both cla10 KB (1,549 words) - 04:31, 19 May 2025
- {{subpage|[[Counter-Strike: Source Level Creation]]}} {{subpage|[[Counter-Strike: Global Offensive Level Creation]]}}{{Delisted|csgo}} {{Css topicon}} {{Csg8 KB (1,318 words) - 07:19, 20 May 2025
- {{this is a|mesh entity|name=env_cs_place|engine=Source 2|game=Counter-Strike 2|sprite=tools_cs_place.png}} It is used to set the place name that will be d ...e entire area you want to show a specific place name with the env_cs_place mesh.}}21 KB (1,879 words) - 16:01, 23 May 2025
- {{back|Counter-Strike: Global Offensive Level Creation}}{{Delisted|csgo}} ...readers that they have basic knowledge on how to create maps and work with entities, [[I/O]], along with a basic knowledge of [[VScript]]. It is not advised to28 KB (4,450 words) - 05:46, 12 July 2024
- ...cture, the old [[nodegraph]] system has been superseded by polygonal [[Nav Mesh|navigation meshes]] that are automatically generated by the engine. : {{ent|prop_physics}} entities can be selectively lag compensated.5 KB (812 words) - 14:16, 19 February 2025
- {{Source 2 topicon}} [[File:Filtering tool textures - Source 2 Hammer.png|thumb|right|320px|Filtering tool textures in {{src2|1}} Hammer (47 KB (7,165 words) - 01:45, 15 June 2025