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- * A '''path_corner''' is a corner in a path, either for a [[func_train]] or an [[NPC]]. path_corners can be c To make an NPC move to a path_corner edit the ''Target Path Corner'' keyvalue, either in Hammer or through the [[Inputs and Outputs|I/O system3 KB (544 words) - 07:39, 24 May 2025
- {{lang|Path corner}} NPC를 path_corner를 통해 이동시킬려면 Hammer editor에서 I/O 시스템을 통해 Target Path Corner 값을 변경하십시오. 또다른 방법으로는 aiscripted_schedule �3 KB (172 words) - 16:37, 25 July 2024
- 88 bytes (12 words) - 18:08, 7 January 2024
- 87 bytes (12 words) - 18:08, 7 January 2024
- 87 bytes (12 words) - 18:08, 7 January 2024
- ...s)|intn=wait|integer|Wait for this number of seconds before moving to next corner.}}1 KB (189 words) - 13:45, 28 September 2024
- 530 bytes (83 words) - 07:37, 24 May 2025
- 129 bytes (19 words) - 18:48, 7 January 2024
- 97 bytes (14 words) - 18:08, 7 January 2024
Page text matches
- A rectangle with a two-int point location (the upper-left-hand corner) and an int width and height. ...ngle whose upper-left-hand corner is at (3, 4) and whose bottom-right-hand corner is at (5, 6) would be constructed like this:568 bytes (77 words) - 10:09, 21 January 2024
- Draws a rectangle with the specified starting at the top left corner of the texture and drawing to the bottom right.266 bytes (38 words) - 19:34, 28 June 2006
- | The minimum corner | The max corner839 bytes (125 words) - 09:55, 21 January 2024
- ...is the maximum traceable distance (assumes cubic world and trace from one corner to opposite).303 bytes (37 words) - 11:05, 8 January 2024
- | Corner-to-corner connection check || corner-to-corner || 导航区域正在角落处连接7 KB (401 words) - 07:44, 12 July 2024
- ...s a challenge, but you can do a lot more with multiple brushes in the same corner and some final Vertex editing, The ones that will become displacements are arranged corner to corner.5 KB (747 words) - 13:24, 25 March 2025
- ...nits wide.[[File:curvedhalls1.png|thumb|600px|center|Disregard the clipped corner.]] ...selected, begin dragging from one outermost corner to the other outermost corner.[[File:curvedhalls3.png|thumb|800px|center|The selection box should appear4 KB (687 words) - 06:03, 12 July 2024
- ...|position_ul|intn=position_ul|vec2|The location of the sprite's upper left corner, relative to its origin.}} ...position_lr|intn=position_lr|vec2|The location of the sprite's lower right corner, relative to its origin.}}2 KB (372 words) - 06:59, 9 March 2025
- ...ictionlist''' is enabled, an overlay will be shown in the upper right-hand corner. This overlay shows all the entities that are currently using the [[Source]486 bytes (82 words) - 18:43, 7 January 2024
- ...the <code>npc_antlion</code> (''start burrowed'', ''alert radius'', ''path corner''s, ''squad name''s and ''hint group''s). Therefore we must use [[npc_antli2 KB (295 words) - 18:21, 7 January 2024
- bind e nav_corner_select //Toggle selection of nav area corner in marked area bind r nav_corner_raise //Raises selected nav area corner2 KB (436 words) - 18:14, 26 July 2023
- == Corner hints == ...ther corner of this hallway will be rendered when standing in the opposite corner.]]8 KB (1,458 words) - 06:18, 14 July 2024
- # After the overlay is created, the four corner handles can be dragged to change the shape of the overlay. {{note|The '''Overlay Tool''' must be selected to be able to edit the corner handles on an overlay.}}6 KB (1,064 words) - 14:50, 17 February 2025
- ...tically by Hammer when saving. Specifies the coordinates of the lower left corner.}} ...ically by Hammer when saving. Specifies the coordinates of the lower right corner.}}5 KB (825 words) - 11:09, 4 June 2025
- ...he direction from which the most light is received by the attached polygon corner. This is also represented by a vector: the default is <code>(0 0 1)</code>,703 bytes (108 words) - 17:42, 18 July 2025
- ==Laser turning a corner== [[File:wiseLaser05.jpg|thumb|150px|right|Laser turning a corner]]7 KB (1,047 words) - 11:29, 4 August 2024
- ...для <code>npc_antlion</code> (''start burrowed'', ''alert radius'', ''path corner''s, ''squad name''s и ''hint group''s). Поэтому мы должны �3 KB (105 words) - 10:00, 28 May 2025
- ...gamemodes, maps, tools, content, add-ons, and libraries. In the top right corner of the explorer window is a plus sign. When you click it, you can choose th Make sure that it's selected in the left corner of the game window.3 KB (581 words) - 22:57, 21 January 2024
- === Corner === int index for this corner.. used to generate targetnames (corner01, corner02, etc..)6 KB (726 words) - 01:46, 28 January 2025
- ...Mod}}This point entity is used to display a game message in the top right corner of the screen where TTT gamemode messages and information normally appear,786 bytes (128 words) - 17:12, 22 May 2025