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  • It is a base class for sprite-based projectiles. It seems to have never been used for an [[Category:Base Weapon Entities]]
    451 bytes (63 words) - 06:13, 19 May 2025
  • == base.fgd == See [[List of base entities]]
    1 KB (122 words) - 05:35, 11 June 2020
  • == [[Base.fgd/Half-Life 2 | base.fgd]] == See [[List of base entities]]
    628 bytes (72 words) - 02:54, 14 June 2023
  • ...lcombatweapon|game=Half-Life 2 series}} It is an invisible, non-functional weapon. Basically a coding template for creating new weapons. [[Category:Base Entities]]
    362 bytes (45 words) - 04:30, 19 May 2025
  • ...w model for each throwing item. At least three models are missing for this weapon. ...adcrabs. The Brickbat's code was used as the base for the molotov cocktail weapon before both weapons were cut from the final release.
    951 bytes (159 words) - 15:28, 7 December 2023
  • ...ource level, it takes a bit of setup to make them work properly. First the entities must be added to the .FGD, then additional setup is required to keep them f == Weapon Entities ==
    8 KB (1,208 words) - 06:45, 15 May 2025
  • ...aregun|game=Half-Life 2}} It's a cut weapon that fires [[env_flare|flare]] entities. ...the 0 to a 1. Minor other code changes may be required and assets for this weapon will be required for it to function to its fullest potential.
    1 KB (209 words) - 05:09, 2 July 2025
  • <!-- {{DISPLAYTITLE: Portal - List of Entities}} --> == [[Base.fgd/Portal | base.fgd]] ==
    2 KB (272 words) - 02:38, 30 June 2025
  • ...ngsp}} or {{langsp}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang|Info item position}}{{Tr ...represents a possible item location in a map. Scripts can search for these entities and use them to spawn objects for different game modes
    1 KB (167 words) - 07:55, 21 April 2025
  • == [[Base.fgd/Day of Defeat Source | base.fgd]] == See [[List of base entities]]
    2 KB (261 words) - 17:49, 24 August 2024
  • ..._sentrygun|Sentry Gun]]. tf_weapon_laser_pointer, just like the other base entities, shows up as invisible when spawned using console.
    533 bytes (79 words) - 05:58, 19 May 2025
  • {{CD|CWeaponPortalBase|base=CBaseCombatWeapon|nolink=1|file1=weapon_portalbase.cpp}} ...ass in {{portal|4}} and {{portal2|4}} which is a base class for all weapon entities.<br>
    4 KB (570 words) - 04:36, 19 May 2025
  • ...age subpage}} instead of {{LanguageBar}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{LanguageBar}}[[File:w_stunbat {{CD|CWeaponStunStick|base=CBaseHLBludgeonWeapon|file1=1}}
    1 KB (231 words) - 17:43, 18 July 2025
  • ...t the ag2 fgd content is always used last and overrides any content in the base fgd // Gameplay Entities
    7 KB (850 words) - 01:20, 1 March 2024
  • {{LanguageBar|Portal - List of Entities|title=传送门 - 实体列表}} == [[Base.fgd/Portal|base.fgd]] ==
    3 KB (344 words) - 02:44, 30 June 2025
  • {{CD|CWeaponStunStickPlayer|base=CBaseHLBludgeonWeapon}} {{warning|Letting any NPC use this weapon by setting the<code>additionalequipment</code> keyvalue in [[hammer]] will
    701 bytes (101 words) - 06:32, 19 August 2025
  • {{merge|[[List of Sin Episodes entities]]}} {{DISPLAYTITLE: SiN Episodes - List of Entities}}
    5 KB (537 words) - 00:52, 11 March 2024
  • <!-- Base --> ...f entities were added to Half-Life: Alyx to allow some modification of the weapon system by the creation of custom pistols.
    3 KB (549 words) - 00:15, 29 September 2021
  • @include "base.fgd" // Base Classes
    12 KB (1,494 words) - 18:25, 20 March 2025
  • {{lang|List of CS:GO Entities}} == [[Base.fgd/Counter-Strike: Global Offensive | base.fgd]] ==
    6 KB (607 words) - 02:01, 31 October 2023
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