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Show new changes starting from 04:30, 9 May 2021
   
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7 May 2021

     15:46  Simple physics brush‎ (diff | hist) . . (-28). . Luke18033 (talk | contribs) (Remove stub and entity description header)
     15:46  Simple physics prop‎‎ (2 changes | history) . . (-27). . [Luke18033‎ (2×)]
      15:46 (cur | prev) . . (-9). . Luke18033 (talk | contribs) (Remove stub)
      15:45 (cur | prev) . . (-18). . Luke18033 (talk | contribs) (Remove entity description header)
     15:44  Player weaponstrip‎‎ (2 changes | history) . . (-21). . [Luke18033‎ (2×)]
      15:44 (cur | prev) . . (+34). . Luke18033 (talk | contribs) (Remove entity description header, move multiplayer note to top of article)
      15:27 (cur | prev) . . (-55). . Luke18033 (talk | contribs) (Use workaround template and BaseEntity templates)

6 May 2021

     17:28  Trigger ignite‎‎ (2 changes | history) . . (+228). . [Chillax‎ (2×)]
 m    17:28 (cur | prev) . . (+14). . Chillax (talk | contribs)
      17:18 (cur | prev) . . (+214). . Chillax (talk | contribs) (Added more documentation about Particle and Burn Duration.)

5 May 2021

     14:16  Func forcefield‎ (diff | hist) . . (+448). . Orinuse (talk | contribs) (description changed up, turns out its relevant for its team filtered option (Still a stub..))

4 May 2021

     10:23  Team control point‎ (diff | hist) . . (+822). . Orinuse (talk | contribs) (Requested to add the RoundActivate input. Also: changed up the description, added some internal entity names and put in some newer templates.I unfortunately need to put this as a stub, till someone comes along and fills the rest)
 m   10:11  Func forcefield‎ (diff | hist) . . (+70). . Orinuse (talk | contribs) (Requested to clear confusion, but the description is too vague, will return here after more research)