User contributions for X6herbius
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15 June 2021
- 00:1300:13, 15 June 2021 diff hist +237 Env instructor hint No edit summary
8 November 2013
- 04:2904:29, 8 November 2013 diff hist +121 Water (shader) No edit summary
- 04:2404:24, 8 November 2013 diff hist +86 N File:Water flow test.png File displaying directions of water flow for different colours on the flowmap texture. current
17 June 2013
- 05:5705:57, 17 June 2013 diff hist +257 CHandle Added note about IHandleEntity requirement after recent experience.
10 October 2012
- 04:4504:45, 10 October 2012 diff hist +186 m Payload Design Theory Added extra note about building spiralling maps.
4 June 2012
- 10:0710:07, 4 June 2012 diff hist +1 Talk:Compiling under VS2010 →Mod doesn't run after compiles?
- 10:0710:07, 4 June 2012 diff hist +128 Talk:Compiling under VS2010 →Mod doesn't run after compiles?
- 09:5209:52, 4 June 2012 diff hist +622 Talk:Compiling under VS2010 →Mod doesn't run after compiles?
- 08:3308:33, 4 June 2012 diff hist +170 Talk:Compiling under VS2010 →Mod doesn't run after compiles?
10 April 2012
- 03:4003:40, 10 April 2012 diff hist −1 m $envmap Fixed "depreciated" (grrr), should be "deprecated".
14 March 2012
- 12:2912:29, 14 March 2012 diff hist +77 m Sorting out navigation flow Added extra scoring notes about the nav_flow_target.
- 12:2512:25, 14 March 2012 diff hist +2 m Sorting out navigation flow Clarified wording.
5 March 2012
- 06:5106:51, 5 March 2012 diff hist +48 m Team Fortress 2 Design Theory Added note that normal clip brushes don't block projectiles; add a section about blockbullets?
22 February 2012
- 03:3803:38, 22 February 2012 diff hist +484 Talk:Portal 2/Scripting/Script Functions No edit summary
20 February 2012
- 02:1102:11, 20 February 2012 diff hist +142 Weapon portalgun Added in notes about FirePortalDirection1/2 crashing the game if used. Tried recently, assuming hasn't yet been fixed.
12 February 2012
- 10:1910:19, 12 February 2012 diff hist +380 Cubemaps Added in a note about Portal 2 crashing when building cubemaps.
3 February 2012
- 06:3506:35, 3 February 2012 diff hist −1 m Material optimization Corrected rogue apostrophe on "SSBump's". Grr.
23 December 2011
- 09:4009:40, 23 December 2011 diff hist +1 m Portal Glitch Prevention Minor grammar correction of "reenter" to "re-enter". /pedant
22 December 2011
- 12:3412:34, 22 December 2011 diff hist −2 m Portal 2 Sky List Another minor edit in phrasing.
20 December 2011
- 11:3711:37, 20 December 2011 diff hist +61 Talk:Creating a rotating portalgun No edit summary
- 11:3611:36, 20 December 2011 diff hist +190 Talk:Creating a rotating portalgun No edit summary
- 11:1011:10, 20 December 2011 diff hist +134 Prop portal Added a note about the linked portal pair property for linking with weapon_portalguns.
17 December 2011
- 12:5512:55, 17 December 2011 diff hist −28 m Portal 2 Sky List Edited the wording slightly around the env_fog_controller note.
9 December 2011
- 10:3810:38, 9 December 2011 diff hist +279 N Talk:Moving water (Source) Created page with "=CS Militia Picture= As far as I'm aware the screenshot used on this page from Militia is actually of flowing water and not moving water. This could be misleading for those who ..."
23 May 2011
- 04:1104:11, 23 May 2011 diff hist +34 Payload Design Theory Added a link to CP Warpath on the TF2 Wiki.
12 May 2011
- 04:0804:08, 12 May 2011 diff hist +24 m Indicator Lights (Portal 2) No edit summary
- 04:0604:06, 12 May 2011 diff hist −3 Indicator Lights (Portal 2) Changed references to decals to overlays instead, as decals can't be named.
9 February 2011
- 03:5103:51, 9 February 2011 diff hist +3 Team Fortress 2/Creating fire No edit summary
- 03:5103:51, 9 February 2011 diff hist +3 m Team Fortress 2/Creating fire No edit summary
- 03:5003:50, 9 February 2011 diff hist +140 Team Fortress 2/Creating fire Added in a note about the burning_torch entity.
- 03:4203:42, 9 February 2011 diff hist −1 m Payload Design Theory →Checkpoint 3: Corrected spelling of "focused".
26 January 2011
- 06:3906:39, 26 January 2011 diff hist +404 Sorting out navigation flow →Elevators
19 January 2011
- 04:0004:00, 19 January 2011 diff hist +262 Talk:Team Fortress 2/Creating fire No edit summary
14 January 2011
- 07:5907:59, 14 January 2011 diff hist +311 L4D Level Design/Elevators Added a note in the introduction about the importance of the elevator starting in its top position (which I'm 99% sure is required).
12 December 2010
- 11:3011:30, 12 December 2010 diff hist +2,231 Sorting out navigation flow Updated with a little bit to do with elevators.
3 December 2010
- 06:4606:46, 3 December 2010 diff hist +46 Hammer Face Edit Disps →Distance
22 November 2010
- 11:2511:25, 22 November 2010 diff hist +53 Texturing in XSI No edit summary
15 November 2010
20 October 2010
- 09:0809:08, 20 October 2010 diff hist +2 m Advanced HDR →Lost Coast example
19 October 2010
- 10:3510:35, 19 October 2010 diff hist +198 Talk:AI Systems of L4D No edit summary
- 10:2910:29, 19 October 2010 diff hist +28 N File:Behaviour 01.png An actor's behaviour system. current
- 09:5309:53, 19 October 2010 diff hist +131 N Talk:AI Systems of L4D Created page with 'This article is currently incomplete but I'm just taking a short break. --~~~~'
- 09:5009:50, 19 October 2010 diff hist +21 N File:Climb 06.png Performing the climb.
- 09:4609:46, 19 October 2010 diff hist +23 N File:Climb 05.png Finding the ledge edge. current
- 09:4209:42, 19 October 2010 diff hist +32 N File:Climb 04.png Finding the height of the ledge. current
- 09:3809:38, 19 October 2010 diff hist +24 N File:Climb 03.png Scanning vertical space.
- 09:3509:35, 19 October 2010 diff hist +53 N File:Climb 02.png The second stage, where vertical space is calculated. current
- 09:3209:32, 19 October 2010 diff hist +49 N File:Climb 01.png The first stage of Left 4 Dead infected climbing. current
- 09:2209:22, 19 October 2010 diff hist +53 N File:Nav 05.png Reactive path following vs. optimised path following. current
- 09:1009:10, 19 October 2010 diff hist +24 N File:Nav 04.png Reactive path following. current