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Combined display of all available logs of Valve Developer Community. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 04:24, 8 November 2013 X6herbius talk contribs uploaded File:Water flow test.png (File displaying directions of water flow for different colours on the flowmap texture.)
- 10:29, 19 October 2010 X6herbius talk contribs uploaded File:Behaviour 01.png (An actor's behaviour system.)
- 09:50, 19 October 2010 X6herbius talk contribs uploaded File:Climb 06.png (Performing the climb.)
- 09:46, 19 October 2010 X6herbius talk contribs uploaded File:Climb 05.png (Finding the ledge edge.)
- 09:42, 19 October 2010 X6herbius talk contribs uploaded File:Climb 04.png (Finding the height of the ledge.)
- 09:38, 19 October 2010 X6herbius talk contribs uploaded File:Climb 03.png (Scanning vertical space.)
- 09:35, 19 October 2010 X6herbius talk contribs uploaded File:Climb 02.png (The second stage, where vertical space is calculated.)
- 09:32, 19 October 2010 X6herbius talk contribs uploaded File:Climb 01.png (The first stage of Left 4 Dead infected climbing.)
- 09:22, 19 October 2010 X6herbius talk contribs uploaded File:Nav 05.png (Reactive path following vs. optimised path following.)
- 09:10, 19 October 2010 X6herbius talk contribs uploaded File:Nav 04.png (Reactive path following.)
- 09:09, 19 October 2010 X6herbius talk contribs uploaded a new version of File:Nav 03.png (The different stages of "reactive path following")
- 08:48, 19 October 2010 X6herbius talk contribs uploaded File:Nav 03.png ("Reactive path following" looks ahead to points further down the path.)
- 08:46, 19 October 2010 X6herbius talk contribs uploaded File:Nav 02.png (The same path but after having optimised the route into resultant vectors.)
- 08:40, 19 October 2010 X6herbius talk contribs uploaded File:Nav 01.png (A possible path computed via navigation mesh sectors.)
- 07:13, 28 April 2010 X6herbius talk contribs uploaded File:Footlocker09.jpg (The locker in-game.)
- 07:11, 28 April 2010 X6herbius talk contribs uploaded File:Footlocker08.png (The info_remarkable entity.)
- 07:11, 28 April 2010 X6herbius talk contribs uploaded File:Footlocker07.png (The func_button to open the locker.)
- 07:09, 28 April 2010 X6herbius talk contribs uploaded File:Footlocker06.png (The template spawner for the locker items.)
- 07:07, 28 April 2010 X6herbius talk contribs uploaded File:Footlocker05.png (The ambient_generic for the locker opening sound.)
- 07:05, 28 April 2010 X6herbius talk contribs uploaded File:Footlocker04.png (Items in the locker.)
- 07:02, 28 April 2010 X6herbius talk contribs uploaded File:Footlocker03.png (The collision brushes for the footlocker.)
- 07:00, 28 April 2010 X6herbius talk contribs uploaded File:Footlocker02.png (The footlocker model in L4D2.)
- 06:58, 28 April 2010 X6herbius talk contribs uploaded File:Footlocker01.png (The L4D2 Footlocker in Hammer.)
- 05:43, 19 April 2010 X6herbius talk contribs uploaded File:Badwater Checkpoint 4.jpg (The final terminus of Badwater. Currently being used for previews of my article until I finish and submit it.)
- 05:35, 19 April 2010 X6herbius talk contribs uploaded File:Badwater Checkpoint 3.jpg (The third checkpoint in Badwater. This picture is being used for previews of my article before I submit it when finished.)
- 05:24, 19 April 2010 X6herbius talk contribs uploaded File:Badwater Checkpoint 2.jpg (The second checkpoint of Badwater. Currently being used in previews of my article before I finally submit it.)
- 05:17, 19 April 2010 X6herbius talk contribs uploaded File:Warpath Choke Point.jpg (One of the choke points of Warpath. Currently being used for the preview of my article before I finish and submit it.)
- 05:15, 19 April 2010 X6herbius talk contribs uploaded File:Badwater Checkpoint 1.jpg (The first checkpoint of Badwater. Currently being used to preview my article before I finally submit it.)
- 14:01, 12 January 2010 X6herbius talk contribs uploaded File:Windowtip4.png (The properties box.)
- 13:55, 12 January 2010 X6herbius talk contribs uploaded File:Windowtip3.png (The brush will now emit light.)
- 13:51, 12 January 2010 X6herbius talk contribs uploaded File:Windowtip2.png (The brush-filled window.)
- 13:47, 12 January 2010 X6herbius talk contribs uploaded File:Windowtip1.png (A basic window with a frame.)
- 07:13, 15 December 2009 X6herbius talk contribs uploaded a new version of File:Torches in-game.jpg (The torch on the left uses an env_smokestack. The torch on the right uses an info_particle_system.)
- 07:11, 15 December 2009 X6herbius talk contribs uploaded File:Torches in-game.jpg (The torch on he left uses an env_smokestack. The torch on the right uses an info_particle_system.)
- 07:09, 15 December 2009 X6herbius talk contribs uploaded File:Torch hammer.png
- 13:50, 22 November 2009 X6herbius talk contribs uploaded File:Loadingscreen lambda.png (The current poster for the Lambda campaign.)