multi_manager

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Class hierarchy
CMultiManager
CPointEntity
CBaseEntity
hl1/hl1_ents.cpp
Obsolete-notext.png
This entity is Obsolete. Its use is discouraged, and it may only exist/function in older engine branches.
It has since been replaced by logic_relay.
Multi manager.png

multi_manager is a point entity available in Half-Life: Source Half-Life: Source.

Deprecated entity from GoldSrc GoldSrc, replaced by logic_relay in Source Source.

Icon-Important.pngImportant:This entity counts as an edict; use logic_relay instead.
Cpp.pngCode:logic_relay is backwards compatible with Half-Life: Source's version of multi_manager; all KVs and I/O required for multi_manager perform the same function in logic_relay.

Key Values

Name (targetname) <string>
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Wait (wait) <float> Obsolete
Deprecated.
Unused.

Inputs

Trigger <void>
Fire this entity's outputs.

Outputs

OnTrigger <void>
Fired when this entity receives the Trigger input.

FGD Code

@PointClass base(Targetname) color(255 128 0) iconsprite("sprites/multi_manager.vmt")= multi_manager : "MultiTarget Manager" 
[
    input Trigger(void) : "Fire this entity's outputs"
    output OnTrigger(void) : "Fired when this entity receives the Trigger input."
]

See Also