light_surface
light_surface
is a internal point entity available in VHLT. It is used to create a texlight that can be toggled or animated like a regular light entity, and is converted to
light
or light_spot
after HLRAD is done compiling.
Stub
This article or section is a stub. You can help by adding to it.
light_surface
is a internal point entity available in VHLT. It is used to create a texlight that can be toggled or animated like a regular light entity, and is converted to
light
or light_spot
after HLRAD is done compiling.