Talk:Filter activator team

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How do we do this one? There's a definition for Counterstrike and one for HL2DM. They're slightly different (the names of the choices, although the values are the same). Put them both in the same article, or put a disambiguation page here to articles filter_activator_team (CSS) and filter_activator_team (HL2DM)? —Maven (talk) 06:30, 6 Oct 2005 (PDT)

Edit: Nevermind, Team Fortress 2 uses a different entity. --RabidZombie 09:45, 4 Feb 2008 (PST)

I'm trying to use this in conjunction with trigger_hurt in garrysmod. I've placed trigger_hurt around both spawn areas with the filter_activator_team monitoring it but for some reason the blue team (info_player_terrorist) is working fine, they can walk through their own spawn, no issues. Red team (info_player_counterterrorist) gets killed in their own spawn but as well getting killed in the enemys spawn area (which of course is suppose to happen.) Everything is the same except for the team selection on the filter. Link of thread in steamforums: Can anyone shed any light as to why this might have happened? Thanks --P1cwh0r3 12:30, 23 June 2009 (UTC)