Material type
		
		
		
		
		
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 Code:To add or change material types do the following:
Code:To add or change material types do the following:
 Note:WARPSHIELD uses a non-existent impact effect.
Note:WARPSHIELD uses a non-existent impact effect.
 Fix:Create particle system
Fix:Create particle system  
		
	
Todo: What's the difference between this and material surface properties? This seems to be a leftover from  materials.txt.
 materials.txt.
 materials.txt.
 materials.txt.Material types are bullet impacts. To make a material use a particular material type, editscripts/surfaceproperties.txt (or scripts/surfaceproperties_mod.txt) file and set "gamematerial" to a string containing the letter shown below. For example, to make something metal:
"custom_surface"
{
	// ...
	"gamematerial"	"M"
} Code:To add or change material types do the following:
Code:To add or change material types do the following:
- Find code file decals.h(found in\server\decals.h).
- To add, place #define CHAR_TEX_CUSTOMNAME '2' (any character).
- To change, find CHAR_TEX_UNUSED(or used) change it toCHAR_TEX_CUSTOMNAME 'R' (any character).
- Don't forget to modify the s_pImpactEffectarray infx_impact.cpp(found in\client\fx_impact.cpp).
List of Material Types
 Half-Life 2
 Half-Life 2
| Material Type | Character | Description | 
|---|---|---|
| ANTLION | A | |
| BLOODYFLESH | B | |
| CONCRETE | C | |
| DIRT | D | |
| FLESH | F | |
| GRATE | G | |
| ALIENFLESH | H | |
| CLIP | I | |
| PLASTIC | L | |
| METAL | M | |
| SAND | N | |
| FOLIAGE | O | |
| COMPUTER | P | |
| SLOSH | S | |
| TILE | T | |
| VENT | V | |
| WOOD | W | |
| GLASS | Y | 
 Half-Life 2: Episode Two
 Half-Life 2: Episode Two
| Material Type | Character | Description | 
|---|---|---|
| EGGSHELL | E | The egg sacs in the tunnels. | 
| WARPSHIELD | Z | Wierd-looking jello effect for advisor shield. | 
 Note:WARPSHIELD uses a non-existent impact effect.
Note:WARPSHIELD uses a non-existent impact effect. Fix:Create particle system
Fix:Create particle system warp_shield_impact and saved it as new_impact.pcf file. Alien Swarm
 Alien Swarm
| Material Type | Character | Description | 
|---|---|---|
| GRASS | J | |
| MUD | K | |
| LEAVES | O | Renamed from FOLIAGE | 
| ASPHALT | Q | |
| BRICK | R | |
| CARDBOARD | U | |
| FAKE | X | "Fake" materials use this (ladders, wading, clips, etc). | 
| CLAY | 1 | |
| PLASTER | 2 | |
| ROCK | 3 | |
| RUBBER | 4 | |
| SHEETROCK | 5 | |
| CLOTH | 6 | |
| CARPET | 7 | |
| PAPER | 8 | |
| UPHOLSTERY | 9 | |
| PUDDLE | 10 | |
| STEAM_PIPE | 11 | 
