Creating a Portal radio
This tutorial will show you how to create the Portal radios that usually play the fast instrumental version of the Still Alive song.
Construction
- Create a prop_physics_override entity and set its World Model keyvalue to
models/props/radio_reference.mdl
. Place it where you want in your map. - Name the radio
radio_1
. - Create an ambient_generic entity and place it near the radio. Name it
radio_sound_1
. - Make the radio_sound_1's Sound Name
Portal.room1_Radio
. Make its Source Entity Nameradio_1
. - Make sure none of radio_sound_1's flags are checked.
The radio is now complete!
If you are using fizzler on your map, then:
- Create an ambient_generic entity and place it inside the fizzler. Name it
radio_sound_fizzle
- Make the radio_sound_fizzle's Sound Name
UpdateItem.Fizzle
. - Create a filter_activator_name. Name it
radio_filter
. Set Filter Name toradio_1
. - Create a trigger_once with the same size and same position as the trigger_portal_cleanser, set the filter to
radio_filter
and set the following outputs:
Output named | Target entities | Via this input | Parameter | Delay | |
---|---|---|---|---|---|
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OnStartTouch | radio_sound_1 | StopSound | 0.00 | |
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OnStartTouch | radio_sound_fizzle | PlaySound | 0.00 |