Talk:Creating a Portal Radio
I just made this page because the Portal Level Creation page is lacking radio tutorials. Please post any of your comments below. Thanks! --Nathaniel 21:07, 13 October 2010 (UTC)
I might be mistaken but I think you can use a regular prop_physics for the radio entity type. (I think prop_physics might use less ent data then prop_physics_override as well) --Wazanator 8:50, 14 October 2010
- Well maybe you should try the prop_physics entity type (in the Hammer Editor) and see what happens. --Nathaniel 02:50, 20 October 2010 (UTC)
EDIT: I realized that, by default, the radio is a prop_dynamic
entity, which is why sometimes you can't move radios. --Nathaniel 02:16, 19 January 2011 (UTC)
How can I use the clean model in Portal 2?
I want to place a radio in my test chamber but I can only use the "dirty" skin. How can I use the "clean" version of the radio? FIRE-Buzzard (talk) 08:28, 5 August 2018 (UTC)]]
- You'll have to copy over the clean textures from Portal 1 to Portal 2 and pack them with your map. Also, please remember to sign your discussion entries with four tilde signs (
~~~~
) to insert your signature. — Dr. Orange talk · contributions 13:02, 4 August 2018 (UTC)- I've copied over every radio texture and model from Steam\SteamApps\common\Portal\portal\portal_pak_dir.vpk but it still doesn't work. FIRE-Buzzard (talk) 08:37, 5 August 2018 (UTC)
- Copying textures from Portal 1 to Portal 2 is not as simple as drag-and-drop. You must import the VTFs into VTFEdit (or a similar program), and re-save them as VTF Version 7.5. 7.5 is a version that was released with Portal 2, and is the only version the game will accept. Pinsplash (talk) 08:59, 5 August 2018 (UTC)
- I've imported the radio.vtf,radio_exponent.vtf and radio_normal.vtf into VTFEdit and under the Advanced tab I've set the version to 7.5 and saved them. Then I've copied these into the Steam\SteamApps\common\Portal 2\portal2\materials\models\props but it still doesn't work. FIRE-Buzzard (talk) 10:14, 5 August 2018 (UTC)
- Trying it myself right now, and it's not working for me either. How odd... Pinsplash (talk) 11:01, 5 August 2018 (UTC)
- I have moved every radio_reference to a new folder called radio. Also done it with the .vmt and .vtf and now there are two radio reference's. The dirty and another witch has no skin. Model Veiwer could open the dirty but now it can't open the .mdl. It says: Error loading model. Could that be something? Maybe there's something wrong with the radio_reference.mdl. FIRE-Buzzard (talk) 14:17, 6 August 2018 (UTC)
- Anyone any idea? FIRE-Buzzard (talk) 17:42, 12 August 2018 (UTC)
- Trying it myself right now, and it's not working for me either. How odd... Pinsplash (talk) 11:01, 5 August 2018 (UTC)
- I've imported the radio.vtf,radio_exponent.vtf and radio_normal.vtf into VTFEdit and under the Advanced tab I've set the version to 7.5 and saved them. Then I've copied these into the Steam\SteamApps\common\Portal 2\portal2\materials\models\props but it still doesn't work. FIRE-Buzzard (talk) 10:14, 5 August 2018 (UTC)
- Copying textures from Portal 1 to Portal 2 is not as simple as drag-and-drop. You must import the VTFs into VTFEdit (or a similar program), and re-save them as VTF Version 7.5. 7.5 is a version that was released with Portal 2, and is the only version the game will accept. Pinsplash (talk) 08:59, 5 August 2018 (UTC)
- I've copied over every radio texture and model from Steam\SteamApps\common\Portal\portal\portal_pak_dir.vpk but it still doesn't work. FIRE-Buzzard (talk) 08:37, 5 August 2018 (UTC)