Counter-Strike 2 Workshop Tools/Particles/en
Language subpage
This subpage is used on the Counter-Strike 2 Workshop Tools/Particles page to display content in English.
If you have edited the language subpage, do not forget to purge the cache of the base page by clicking on the button on the right. Otherwise, its contents will not be updated.
Enabling the Particle Editor
The particle editor is disabled in CS2 by default. To enable the particle editor, "game/bin/sdkenginetools.txt" and "game/bin/assettypes_common.txt" must both be edited.
In sdkenginetools.txt, delete the lines from "m_ExcludeFromMods = " to "]" inclusive from pet:
{
m_Name = "pet"
m_FriendlyName = "Particle Editor"
m_Library = "tools/pet.dll"
m_ToolIcon = "game:tools/images/pet/appicon.ico"
m_AssetTypes =
[
"particle_asset",
]
//m_ExcludeFromMods =
//[
// "csgo",
//]
},
And in assettypes_common.txt, delete the lines from "m_HideForRetailMods = " to "]" inclusive from the particle asset:
particle_asset =
{
_class = "CResourceAssetTypeInfo"
m_FriendlyName = "Particle System"
m_Ext = "vpcf"
m_IconLg = "game:tools/images/assettypes/particles_lg.png"
m_IconSm = "game:tools/images/assettypes/particles_sm.png"
m_CompilerIdentifier = "CompileParticle"
m_bPrefersLivePreview = true
m_bUnrecognizedReferencesAreErrors = true
m_Blocks =
[
{
m_BlockID = "DATA"
m_Encoding = "RESOURCE_ENCODING_KV3"
},
]
//m_HideForRetailMods =
//[
// "csgo",
//]
}
Getting Started
Tutorials
Functions
- Particle System Renderers
- Particle System Operators and Category:Particle operators
- Particle System Initializers and Category:Particle initializers
- Particle System Emitters
- Particle System Renderers
- Particle System Constraints
- Particle System Forces