logic_eventlistener
(Redirected from CLogicEventListener)
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| CLogicEventListener |
logic_eventlistener is a logical entity available in all
Source games since
Portal 2. (also in ![]()
).
It can listen to events fired from code and fire and output when it happens.
All event declarations can be found in these files:
resource/gameevents.res resource/modeevents.res resource/demoimportantevents.res resource/serverevents.res resource/hltvevents.res resource/replayevents.res
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Event Name (eventname) <string>
- The name of the event that you want to listen for.
- Fetch Event Data (fetcheventdata) <boolean> (in all games since
) (also in
) - Copies the game event data to the
event_datatable in the script scope of the listener entity when the event is fired.
- Team Number (teamnum) <integer>
- If set, will only fire its output if the event is generated from someone of the specified team.
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enableinput).
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
Outputs
- OnEventFired
- !activator = NULL
!caller = NULL
Fired when the event has been detected.