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  • 创建细节固体实体的目的是避免为仅地图的细节创建不必要的{{L|visleaf|可见性分支区域}}(visleaf)数量,实体的名称因此而来。 VBSP 将允许可见性分支区域覆盖细节,从而最大限度地减少可 ...ion)和 Water Index,并且 VBSP 尝试修复的 T 形接头数量有限制 (65,535)。过度使用与世界几何体接触的细节固体可能会导致 VBSP 中止编译并出现错误。使用<code>-notjunc</code>选项将以可能
    4 KB (147 words) - 03:15, 22 August 2024
  • ...ifts entities by a given amount at compile-time. It can be useful to place entities into the void. {{KV Targetname null|vbsp only=1}}
    739 bytes (117 words) - 11:56, 4 September 2024
  • ...[world]] (which defines [[visibility]]) and to create [[brush entity|brush entities]]. ...ulting 'brush models' are stored within the BSP file and can be claimed by entities (e.g. the world, or your brush entity). The original brushes are retained i
    3 KB (404 words) - 19:23, 29 June 2025
  • ...se=it is automatically generated by [[VBSP]] from {{mono|[[func_ladder]]}} entities}} ...>func_ladder</code> entities (which are collapsed to {{ent|worldspawn}} by VBSP), but it is not used in current versions of Source that use <code>func_ladd
    2 KB (330 words) - 06:39, 4 May 2025
  • | [[:Category:Internal entities|内部实体]] | 由{{L|VBSP}}处理后会删除或合并的临时实体,不计入{{L|Entity limit|实
    3 KB (177 words) - 01:20, 27 June 2025
  • ...bination of all world brushes, {{ent|func_detail}} and {{ent|prop_static}} entities, is represented by an entity called {{ent|worldspawn}}. == Types of entities ==
    5 KB (723 words) - 05:35, 25 May 2025
  • ...r a [[Trigger]]. Effectively identical to [[%CompileNoLight]], except when VBSP is compiled with {{code|-nodrawtriggers}}. ...igger, one could make multiple tool textures to differentiate the types of entities easier, such as {{ent|trigger_hurt}}, {{ent|trigger_once}}, {{ent|trigger_m
    1 KB (153 words) - 16:31, 24 March 2025
  • ...#Sprites]] for detailed information about setting up detail props through .VBSP files. ...h better to assign a material a [[Detail props#Usage|%detailtype]] and let VBSP generate detail sprites itself.}}
    2 KB (372 words) - 05:59, 9 March 2025
  • ...is is to load the .RMF into the new [[Hammer]] and update the textures and entities. If that isn't available, this tutorial shows how to port a map from a deco ...(<code>[[func_illusionary]]</code> turns into <code>[[func_brush]]</code> entities with the solidity turned off, for example).
    3 KB (546 words) - 07:18, 15 March 2025
  • '''VBSP''' 是将原始 {{L|VMF}} 文件编译为{{L|Binary Space Partition|BSP}}� VBSP 将:
    9 KB (472 words) - 06:18, 20 May 2025
  • For reasons of memory allocation, there is a limit to the number of [[entity|entities]] {{gldsrc|4}}/{{source|4}}/{{source2|4}} can manage at once. ...s) of a map's entity data should also be considered, even if the number of entities is within safe limits. Large amounts of [[Source BSP File Format#Entity|ent
    6 KB (875 words) - 14:19, 12 November 2025
  • ...rop light as if it was at the info_lighting's origin. Good for prop_static entities that are embedded in world geometry (like rocks/windows/etc). It also chang {{tip|Since this entity only counts towards VBSP entity limits and not in-game entity limits, it can still be useful for adj
    2 KB (254 words) - 08:02, 16 November 2025
  • ...olete and will not affect functionality. Removed in {{mapbase}} VBSP and [[VBSP++]].}} ...work due to VBSP not transforming the brushes when collapsing. Fixed in [[VBSP++]]}}
    4 KB (617 words) - 04:47, 17 September 2025
  • ...y removes detail contents from [[liquid materials|liquids]], and modifying VBSP to remove this quirk results in the liquids being invisible in-game (althou ...af|visleaves]] for a mere detail of the map, hence the name of the entity. VBSP will allow visleaves to overlay details, and thus minimize visleaves and co
    6 KB (877 words) - 09:53, 2 December 2025
  • ...енний {{L|Entity|объект мира}}''' - это объект, который обрабатывается {{L|VBSP}}, а затем удаляется или соединяется с дру |align="center"|{{LCategory|Non-internal entities|Non-Internal entity}}
    5 KB (219 words) - 03:36, 24 May 2025
  • ...Windows command prompt. For a complete list, envoke <code>%sourcesdk%\bin\vbsp.exe</code> at the commmand prompt, with no other parameters. vbsp [options...] mapfile
    5 KB (725 words) - 02:32, 22 August 2024
  • {{KV Targetname null|vbsp only=1}} [[Category:Optimization Brush Entities]]
    989 bytes (155 words) - 12:00, 4 September 2024
  • ...s) of a map's entity data should also be considered, even if the number of entities is within safe limits. Multaj kvantitoj da [[Source BSP File Format#Entity| # Non-networked entities, which exist only on the client or server (e.g. death ragdolls on client, {
    4 KB (675 words) - 05:24, 12 July 2024
  • ...-Life 2. They allow VScript to know and do more about the current state of entities which would be highly prominent in mods using Mapbase. = VScript in VBSP =
    5 KB (856 words) - 06:48, 17 April 2025
  • |title = {{VBSP++|4}} {{VBSP++|4}} is a community-made modification of {{source|1}}'s {{vbsp|1|nt=1}} developed by ficool2.
    4 KB (499 words) - 04:16, 20 November 2025
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