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  • ...shows killer or the player's dead body in third person mode. Removed after the player's respawn.
    437 bytes (68 words) - 23:25, 26 May 2025
  • ''Passed ID is for the victim, killer ID is ID of the current hero. Value is stored in PlayerResource.''
    483 bytes (64 words) - 09:25, 21 January 2024
  • ...e video tutorials for modders, machinima authors and game developers using the Source engine. Topics include level design, 3D modeling, prop and character Download the *FREE* Noesis Interactive Tutorial Pack from FilePlanet [http://www.filepla
    2 KB (349 words) - 10:19, 21 January 2024
  • {{KV|Speed (units per second)|intn=speed|integer|The speed at which the target moves along its path.}} ...|intn=target|target_destination|The name of the first path_track entity in the path that this target should follow.}}
    909 bytes (144 words) - 21:45, 19 April 2025
  • ...xproj). In doing this, I also threw out the ridiculously overkilled use of the COM XML Parser for Win32 and Xerces for Linux. In its place, TinyXML, which This program is fully backwards compatible with the old .vcproj format as well so EVERYONE should and can use this in their Lin
    1 KB (183 words) - 14:28, 26 November 2013
  • ...e|engine=GoldSrc}} A '''targetname''' (also known simply as '''Name''') is the name of an entity. A targetname is not required for an entity to exist, but {{confirm|Using hash/pound signs in the targetname may make it unable to be targeted by {{ent|multi_manager}}.}}
    2 KB (266 words) - 09:19, 21 April 2025
  • {{recruiting|needs=help. See the [http://forums.operationlambda.com/thread-jobs-listing Jobs Listing]}} ...perender2.jpg|thumb|360px|right| The model of the main weapon of the game, the pipe]]
    3 KB (462 words) - 08:27, 15 April 2024
  • This entity enables the VIP game mode. ...d teams will be forced to have exactly one VIP playing the Civilian class. The teams will also not be able to capture any control points except for their
    2 KB (345 words) - 11:24, 23 May 2025
  • ..., and most importantly ''won't be able to exit the APC again''. To prevent the vehicle from being entered, you should set its ''VehicleLocked'' (''Start l ...To have the APC drive and/or shoot, create an [[npc_apcdriver]] and assign the APC to its ''vehicle'' (''Vehicle to drive'') keyvalue.
    2 KB (331 words) - 17:51, 5 June 2025
  • ...e baddies? Here is your chance. You can drive a Strider, the helicopter or the combine APC. ...r, a Helicopter or a Combine APC. Just press the "USE" key and move around the map with your new pilotable friend.
    2 KB (275 words) - 00:14, 7 January 2024
  • Handles outputs and and messages for training, mainly for the [[player]]. ...on any multiplayer map by spawning this entity after map load and setting the <code>m_bIsInTraining</code> NetProp on [[tf_gamerules]] to true with [[VSc
    6 KB (866 words) - 11:43, 8 May 2025
  • ...{{langsp}} or {{langsp}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang}} ...ffect which can be dynamically controlled and pointed at a target, to give the illusion of a weapon firing without an actual weapon entity being used. Thi
    5 KB (713 words) - 06:48, 4 June 2025
  • ...Initiation has been shelved. It potentially will return at some point in the future.''' You can grab the latest 'complete' build at http://nightfallmod.com/NightFall.rar (Around 60
    2 KB (371 words) - 01:14, 25 June 2024
  • ...me limit is reached, a player reaches the score limit, or a player reaches the frag limit. ...e time limit is reached, a team reaches the score limit, or a team reaches the frag limit. Killing teammates may end in penalty points.
    3 KB (447 words) - 18:44, 15 November 2022
  • ...'Valve Gift Grab 2011 – CS:S'''" and "'''Valve Gift Grab 2011 – DoD:S'''" (the latter two were later renamed to just "'''Gift Grab'''"). In Left 4 Dead 2, the purpose is to collect three gifts dropped by Special Infected in Versus Mod
    3 KB (393 words) - 21:38, 8 June 2025
  • ''"dying is the easy part"'' ...[Half-Life 2]]. Its main features include the Pin Point Damage system and the Point Blank attack system.
    3 KB (443 words) - 01:15, 25 June 2024
  • To play the Deathmatch variants '''Team vs Team''' or '''Free For All''', you must also ...ame is one perpetual round of 10 minutes where players respawn anywhere on the map.
    15 KB (2,377 words) - 05:46, 12 July 2024
  • ...|serverevents|res}}, {{file|gameevents|res}} and {{file|modevents|res}} in the {{path|resource}} folder. {{tip|To see what events fire during the game, download [https://raw.githubusercontent.com/ficool2/vscript_tf/refs/h
    21 KB (3,433 words) - 03:31, 25 February 2025
  • ...o have a better solution for anti-aliasing with the Xen release. To remove the haloing/outline, simply turn off MSAA. }} ...eferred shading, and use FXAA (referred as Screen-space Anti-aliasing when the [[Dota 2]] page on VDC was edited in 2012).}}
    7 KB (354 words) - 18:40, 14 June 2025
  • ...pace shading technique that is performed on a second rendering pass, after the vertex and pixel shaders are rendered. ...e shading is still done in the initial pass, but the lighting component of the shading is calculated later.
    7 KB (940 words) - 21:18, 31 May 2025
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