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- 43 bytes (6 words) - 21:05, 3 March 2025
- 975 bytes (139 words) - 13:10, 13 July 2025
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- Force-on toggle for testing [[radial fog]] on/off. This is not a cheat, and it designed for it the client wants ...fog disabled (using planar-based fog).]] [[File:Radial_fog_-_On.jpg|360px|Radial fog enabled.]]</div>977 bytes (150 words) - 22:59, 7 June 2025
- ...is version of {{mono|halflife2.fgd}}]], with only 20th anniversary change, radial fog. ...anniversary update includes changes to FGD such as added options to enable Radial Fog, override HDR fog color and option to use HD Camera (for entities such1 KB (181 words) - 18:44, 20 March 2025
- ...2025). While it featured {{hl2|1}} 20th anniversary's [[env_fog_controller|radial fog]] [[Keyvalue]], it does not have "Use HD Camera" (for entities such as766 bytes (102 words) - 06:17, 25 June 2025
- == Radial fog == ...r_radialfog_force]]}} (no cheats required) is available, to switch between radial fog and planar-based fog in-game, without recompiling the map. You can also10 KB (1,587 words) - 22:55, 7 June 2025
- ...Fog?|only={{hl2}} 20th, {{hls}}, {{tf2branch}}|intn=fogRadial|boolean|Use radial fog instead of planar-based fog. Only in {{hl2|1}} 20th Anniversary Update,2 KB (396 words) - 11:12, 21 April 2025
- ...F2 branch|halflife2.fgd]]}}, adding the only change from 20th anniversary, radial fog.893 bytes (121 words) - 06:17, 25 June 2025
- ...connects with in seconds. The beam deals massive damage with considerable radial damage at the point of impact and is highly accurate at long range. This ca1 KB (166 words) - 18:11, 13 December 2024
- | <code>1</code> || Radial (Sphere) Falloff1 KB (153 words) - 20:02, 17 May 2024
- ...d on {{l4d|1}} onward, and official maps in {{tf2branch}} games always use radial fog.}}6 KB (977 words) - 11:02, 23 September 2025
- ...hen using flashlight and shining on any textures using this shader while [[radial fog]] is also enabled. [https://github.com/ValveSoftware/Source-1-Games/iss2 KB (216 words) - 01:22, 26 September 2025
- ...fog placed in far distance, combined with {{code|env_fog_controller}} with radial fog enabled. ...fog placed in far distance, combined with {{code|env_fog_controller}} with radial fog enabled.5 KB (838 words) - 01:29, 20 April 2025
- ...not include FGD changes from 20th anniversary that added features such as radial fog, HDR color override, etc...}} ...uary 18, 2025 engine update, which added [[vscript]]-related Keyvalues and radial fog KeyValue to {{ent|env_fog_controller}}.}}4 KB (663 words) - 11:26, 14 May 2025
- With 20th Anniversary Update, fog are now [[Radial fog|radial]] instead of being planar-based. Valve additionally also added fog brush/di5 KB (773 words) - 21:55, 17 March 2025
- ...Orthographic_projection|orthographically]] (like sunlight) instead of in a radial fashion (like a lightbulb).3 KB (390 words) - 06:56, 4 June 2025
- ; [[env_fog_controller|Radial fog]] and [[fog_volume|fog volumes]] : Radial fog replaces the previous planar-based fog, and multiple fog controllers ca5 KB (800 words) - 23:50, 24 September 2025
- :Light radial falloff, this determines the falloff over the length of the spotlight cast.3 KB (508 words) - 22:50, 21 January 2024
- ; [[env_fog_controller#Radial fog|Radial fog]] {{also|{{mapbase}}, {{hl2}} 20th, {{hls}}, {{portal}}, {{tf2branch}}} : Radial fog replaces the previous planar-based fog, and multiple fog controllers ca9 KB (1,268 words) - 23:42, 31 August 2025
- ...s little points of shading. All these little points group together to form radial shadows. The settings such as bias, radius, and strength (explained [[#Came3 KB (479 words) - 23:17, 31 December 2024
- ; 径向雾效({{L|env_fog_controller|Radial fog}}){{also|{{mapbase}}{{l4dbranch}}{{asbranch}}{{p2branch}}{{csgobranch : 通过修改实体 {{ent|env_fog_controller}} 的键值参数 "Use Radial Fog {{mono|(fogRadial)}}" 切换模式14 KB (757 words) - 09:06, 19 March 2025
- ...upport, graphical improvements including bicubic lightmaps (seen here) and radial fog (originally introduced in the {{l4dbranch|1}}), and much more features. ...l2|1}}'s 20th Anniversary Update (bicubic lightmaps), the {{l4dbranch|1}} (radial fog) and other features from later branches.17 KB (2,435 words) - 01:53, 15 October 2025