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  • ...nsoles' slow optical media to seek around on a disk for hundreds of loose .VCD files. It helps on PC too however, so has been ported across. :{{workaround|In {{p2|4}}, the [[VScript]] function <code>[[Portal 2/Scripting/Script Functions#CSceneEntity|LoadSceneFromString]]</code> can ci
    11 KB (1,548 words) - 19:17, 6 July 2025
  • | 43 || glados || '' Orange. Please show me where you would like to place a portal. '' || coop_portal_ping_intro_orange_nag | 44 || glados || '' Blue. Please show me where you would like to place a portal. '' || coop_portal_ping_intro_blue_nag
    7 KB (1,121 words) - 15:01, 7 January 2024
  • [[File:Closed captions.jpg|thumb|300px|Closed captions in [[Half-Life 2]]. Dr. Breen's pre-recorded speech is made less distinct, as it is not as i * The text file must be saved in either the ''UCS-2 Little Endian'' or the ''UTF-16 Little Endian'' format.
    13 KB (2,099 words) - 14:26, 29 July 2025
  • |title = Half-Life 2 |image = Software Cover - Half-Life 2.jpg
    20 KB (3,019 words) - 02:02, 14 September 2025
  • = 10/2/2014 Release = ...ave performance problems on Windows, add {{code|"+cpu_frequency_monitoring 2"}} to the command line to see if CPU thermal throttling is an issue. If the
    33 KB (5,060 words) - 23:43, 22 March 2025
  • ! colspan="4" |<big>''' vitrified test chamber #2 '''</big> ! colspan="4" |<big>''' 1950's intro 2 '''</big>
    19 KB (3,310 words) - 10:08, 21 January 2024
  • | "Squirrel 2.2.3 stable" | Retrieve the table storing the Entity Script data associated with this entity.
    49 KB (6,625 words) - 08:30, 27 February 2025
  • | "Squirrel 2.2.3 stable" | Retrieve the table storing the Entity Script data associated with this entity.
    44 KB (4,798 words) - 07:17, 20 May 2025
  • : Sync latest code from Team Fortress 2. * Shared: Missed break in logging character field save data causing incorrect logging
    38 KB (5,822 words) - 21:57, 12 August 2025
  • | - || glados || ''I hope you brought something more powerful than the portal gun this time.'' || -21_02 ! colspan="4" |<big>''' <s>NanoBots 2</s> '''</big>
    27 KB (4,474 words) - 10:08, 21 January 2024
  • {{LanguageBar|title=List of ''​Portal 2​'' Script Functions}} | Sets an entity [[keyvalue]] from a specific data type. Returns true if successfully set, false if it the key does not exist.
    83 KB (11,773 words) - 23:37, 17 September 2025
  • |Allows reading entity output data. |Allows reading info_node data.
    123 KB (16,746 words) - 11:20, 24 August 2025
  • ...elacionadas con el motor, disponible para {{L|VScript}} en {{Team Fortress 2|4}}. | <strike>#2 {{todo|Constants and variables (e.g. PI). This did not used to include the
    138 KB (18,284 words) - 14:53, 27 August 2024
  • | 1 || glados || '' Blue is first to acquire a Portal Device. '' || mp_coop_startBlueGetsGunFirst01 | 3 || glados || '' Blue now has a Portal Device. Finally. '' || mp_coop_startBlueGetsGunSecond01
    97 KB (15,402 words) - 10:08, 21 January 2024
  • ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
    109 KB (18,880 words) - 00:14, 7 January 2024
  • ...Where did my question go?''' Questions which have not had any activity for 2 months are moved to [[Dormant Help Desk Questions]]. :It's most likely that this texture was in episode 1 but not in episode 2,or set on diffrent names,try searching the map for blank textures,and chang
    107 KB (18,339 words) - 15:05, 28 June 2011
  • |Accesses the game's ammo type data. | Create and retrieve the script-side data associated with an entity
    193 KB (25,800 words) - 02:42, 21 February 2025
  • ...nctions, and constants available for {{l4d2}} [[L4D2_Vscripts| Left 4 Dead 2 VScripts]]. ...ode|-dev}} or {{Code|-allowdebug}} parameters. Others have been found from data mining, for example with {{Code|script g_ModeScript.DeepPrintTable(getroott
    140 KB (19,437 words) - 14:59, 26 October 2025
  • {{note|Retrieved September 20th, 2012, Version 2.0.0.1}}{{compact ToC}} ...ly draw lines from NPCs to the actbusy nodes they've chosen to actbusy at. 2:
    386 KB (35,798 words) - 18:26, 16 July 2025
  • lightmap_queries(boolean) : "Lightmap Queries" : "1" : "Generates data which can be used to lookup lightmap UVs at a given position, useful for hi "2" : "Portal Window"
    131 KB (17,028 words) - 12:07, 26 March 2025
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