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  • {{this is a|point entity|name=db_filter_marble|game=Dreamball|sprite=filter_marble.gif}}} :The name that other entities refer to this entity by.
    680 bytes (101 words) - 17:47, 17 May 2024
  • {{this is a|point entity|name=db_powerup_ability_jump|game=Dreamball}} : Defines the name that other entities refer to this entity by.
    796 bytes (114 words) - 17:49, 17 May 2024
  • ...u want to use the same fan model setup as the official maps, just go into "Dreamball Dev Kit/SDK_Content/prefabs/gameplay" and you'll find 2 prefabs named 'fan_ ...In your Hammer 2D grid named 'top (x/y)' use this as your direction base. Point the white line in the direction on the top 2D grid the way you want the tri
    1 KB (234 words) - 07:51, 5 January 2024
  • {{this is a|point entity|name=db_powerup_ability_remover|game=Dreamball}} : Defines the name that other entities refer to this entity by.
    1 KB (158 words) - 17:48, 17 May 2024
  • {{this is a|point entity|name=db_powerup_ability_storer|game=Dreamball}} ...'''Store''' input will save your '''currently-equiped''' abilities to the entities 'memory'. It will record whatever your current powerups where at the time y
    1 KB (195 words) - 10:08, 28 April 2025
  • {{this is a|point entity|name=db_trigger_respawn|game=Dreamball}} :Fired when an entity stops touching this trigger. Only entities that passed this trigger's filters will cause this output to fire.
    1 KB (158 words) - 17:48, 17 May 2024
  • {{this is a|point entity|name=db_powerup_modelchanger|game=Dreamball}} :The name that other entities refer to this entity by.
    992 bytes (139 words) - 17:48, 17 May 2024
  • {{this is a|point entity|name=db_audiere_sound|game=Dreamball|sprite=db_audiere_sound.png}} :The name that other entities refer to this entity by.
    1 KB (227 words) - 17:50, 17 May 2024
  • * '''Respawn point''' :Fired when an entity stops touching this trigger. Only entities that passed this trigger's filters will cause this output to fire.
    1 KB (167 words) - 07:51, 5 January 2024
  • {{this is a|point entity|name=dp_prop_sphere|game=Dreamball}} It is identical to {{ent|prop_physics}}, however it has a preprogrammed s * [[List of Dreamball Entities]]
    1 KB (199 words) - 17:48, 17 May 2024
  • {{this is a|point entity|name=db_prop_sphere_override|game=Dreamball}} ..._sphere will use the squared radius of the model you're using). As most of Dreamball's physics props require the use of [[prop physics override]] to be used (in
    2 KB (262 words) - 17:48, 17 May 2024
  • in the the official Dreamball maps by placing the prefabs/gameplay/checkpoint.vmf in your map. Both are trigger brush-based entities, simply create your brush with the tools/toolstrigger texture and tie the e
    3 KB (581 words) - 09:16, 8 January 2024
  • World Maps are the maps in Dreamball that are the themed worlds which is generally the standard mode (i.e. the I ...entities to use here, just what ever your map desires. Take a look at the "Dreamball Dev Kit/SDK_Content/mapsrc" folder for example maps. You just make your map
    3 KB (563 words) - 09:16, 8 January 2024
  • ...eamball's own maps. They are simply a [[func tracktrain]] with a few extra entities parented to them. ...- so the start of your platform is at the '''path1''' point.. This will be point 1 for where it floats to. Name it '''path1''' and put the Next Stop Target
    5 KB (813 words) - 00:19, 7 January 2024