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  • The [[Half-Life (Dreamcast) engine branch]] was made by {{gs|4}} in an attempt to port {{hl|4}} (v1.1.x.x/SDK v2.0) to the Dreamcast. It {{Code|Cancelled}}{{hldc|4}}
    439 bytes (59 words) - 06:38, 1 May 2024
  • {{tabsBar|main=gs|base=cycler_wreckage}} == FGD Code ==
    456 bytes (67 words) - 07:56, 21 November 2025
  • {{tabsBar|main=gs|base=func_detail_illusionary}} == FGD Code ==
    703 bytes (98 words) - 07:58, 2 December 2025
  • {{tabsBar|main=gs|base=dod_round_timer}} The round timer. Automatically created when {{code|cpm_use_timer}} is enabled in {{ent|dod_control_point_master}}.
    680 bytes (104 words) - 08:51, 26 November 2025
  • {{tabsBar|main=gs|base=render modes}} ..., regardless of if they have {{code|{}} textures. {{code|renderamt}} and {{code|rendercolor}} are unused outside of [[func_conveyor (GoldSrc)|scrolling tex
    1 KB (204 words) - 17:20, 13 November 2025
  • [[Counter-Strike (Xbox) engine branch]] was made by {{ri|4}} using licenced code, based on a earlier version of [[Counter-Strike: Condition Zero engine bran * {{Code|2003}}{{csXbox|4}}
    869 bytes (99 words) - 07:50, 11 June 2024
  • {{TabsBar|main=gs|base=Use}} Players can also use entities with {{code|+use}}, commonly bound to {{key|E}}.
    711 bytes (107 words) - 08:15, 28 October 2025
  • {{TabsBar|main=gs|base=soundent}} ...ity will crash the game unless the entity gets created again through the {{code|ent_create}} command or a save gets made then loaded quickly before a crash
    643 bytes (90 words) - 07:21, 12 May 2025
  • {{LanguageBar|title=$body}}{{tabsBar|main=gs|base=$body}} ...to add a [[reference mesh]] to a model. Without at least one <code>$body</code>, {{ent|$bodygroup}}, or {{ent|$model (QC)|alt=$model}}, the model will be
    1 KB (153 words) - 20:09, 16 July 2025
  • {{tabsBar|main=gs|base=$cd}} ...lative path on the file system. For the path where the QC script is, use {{code|"."}}
    607 bytes (96 words) - 20:14, 16 July 2025
  • {{tabsBar|main=gs|base=$scale}} {{note|{{Code|style=3|$scale}} only affects model files that come after it in the QC. Spe
    3 KB (414 words) - 16:46, 3 August 2025
  • {{TabsBar|main=gs|base=Infodecal}} {{important|{{code|infodecal}} ''must'' use {{file|decals|wad}}, and only work on brush textur
    760 bytes (120 words) - 18:51, 28 November 2025
  • {{tabsBar|main=gs|base=$cbox}} ...[coordinates]] of the clipping bounding box are all zero, <code>[[$bbox]]</code> is used instead.
    754 bytes (126 words) - 20:16, 16 July 2025
  • {{TabsBar|main=gs|base=Trigger gravity}} The change in gravity applies until the player touches another {{code|trigger_gravity}} (even if the player respawns in a multiplayer setting).
    956 bytes (135 words) - 10:36, 24 November 2025
  • {{TabsBar|main=gs|base=info_player_coop}} {{Notice|This entity is also present in {{Source|2}}'s code outside ''Synergy,'' but unused.}}
    1 KB (164 words) - 07:20, 12 May 2025
  • {{TabsBar|main=gs|base=multisource}} ...ce-sdk-2013/pull/1250 GitHub PR].}}|tested=l4d2 and checked sdk2013 source code}}
    3 KB (446 words) - 12:39, 29 May 2025
  • {{TabsBar|main=gs|base=Trigger gravity}} The change in gravity applies until the player touches another {{code|trigger_gravity}}.
    877 bytes (123 words) - 12:54, 23 November 2025
  • * Rudimentary Shadows - {{code|r_shadows ꞊ 1}} {{Gs-branch-navbox}}
    973 bytes (127 words) - 18:46, 8 October 2025
  • {{tabsBar|main=gs|base=func_plat}} == FGD Code ==
    2 KB (277 words) - 07:52, 8 December 2025
  • {{TabsBar|main=gs|base=Cycler}} ...bly works as well if you want skin and bodygroup selection, but requires {{code|zhlt_usemodel}} to call a {{mono|cycler}} to [[precaching assets (GoldSrc)|
    1 KB (193 words) - 11:18, 19 May 2025
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