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- ...nstead, it means that its c++ class, in this case CEnvWind, is subclass of CBaseEntity.}} {{Note|The category tree below grows automatically by {{T|CD}} template being added to entity pages}}531 bytes (80 words) - 19:04, 10 June 2025
- <categorytree mode="all">CD CBaseEntity (GoldSrc)</categorytree>124 bytes (13 words) - 19:05, 10 June 2025
- {{CD|CSprayCan|base=CBaseEntity|goldsrc=[https://github.com/ValveSoftware/halflife/blob/b1b5cf5892918535619 {{note|Derived from CBaseEntity and not tied to any in-game classname using [[LINK_ENTITY_TO_CLASS()]]}}875 bytes (136 words) - 12:36, 11 May 2025
- {{CD|CServerOnlyEntity|base=CBaseEntity|nolink=1|file1=[https://github.com/ValveSoftware/source-sdk-2013/blob/maste455 bytes (59 words) - 04:52, 18 October 2024
- {{CD|CPointEntity|file1=1}} ...ifying # symbol. Example "mins#25 100 100 100". See keyvalue handling of [[CBaseEntity]] for more information about this.}}1 KB (132 words) - 18:11, 10 May 2025
- {{CD|CDODBombDispenserMapIcon|base=CBaseEntity|file1=dod/dod_bombdispenser.cpp}}487 bytes (75 words) - 12:00, 7 May 2025
- {{CD|CFuncPortalBumper|base=CBaseEntity}}1 KB (60 words) - 06:37, 1 July 2025
- {{CD|CPointEntity|base=CBaseEntity|nolink=1|file1=[https://github.com/ValveSoftware/source-sdk-2013/blob/maste715 bytes (105 words) - 14:57, 14 September 2024
- {{TabsBar|main=CBaseEntity}} {{CD|h=|nocat=1|C_BaseEntity|base=IClientEntity|client=1|file1=1}}745 bytes (112 words) - 07:52, 21 March 2025
- {{CD|CDODLocation|base=CBaseEntity|file1=dod/dod_location.cpp}}770 bytes (126 words) - 12:40, 8 May 2025
- {{CD|CAutoTrigger|base=CBaseEntity|file1=hl1/hl1_ents.cpp}}866 bytes (134 words) - 05:49, 20 May 2025
- {{CD|CEnvQuadraticBeam|file1=1}} {{CD|C_QuadraticBeam|client=1|base=C_BaseEntity|file1=1}}3 KB (417 words) - 06:10, 18 June 2025
- {{CD|CBaseAnimating|base=CBaseEntity|file1=[https://github.com/ValveSoftware/source-sdk-2013/blob/master/src/gam Doesn't override [[CBaseEntity#::KeyValue_method|CBaseEntity]]'s KeyValue method so no special keys are present.6 KB (719 words) - 12:04, 30 July 2025
- ...ются прямыми подклассами [[CBaseEntity]], [[CPointEntity]] или [[:Category:CD CRulePointEntity|CRulePointEntity]]. ...ally direct subclasses of [[CBaseEntity]], [[CPointEntity]] or [[:Category:CD CRulePointEntity|CRulePointEntity]].4 KB (247 words) - 02:54, 1 June 2025
- {{CD|CTriggerRelay|base=CBaseEntity|file1=hl1_ents.cpp}}1 KB (160 words) - 08:05, 13 May 2025
- {{CD|CAI_NetworkManager|file1=ai_networkmanager.cpp}} ...|ai_network}} has no way of resetting itself outside of the standard {{ent|CBaseEntity}}/{{ent|CPointEntity}} capabilities.1 KB (190 words) - 08:18, 12 May 2025
- {{CD|CFuncPortalBumper|base=CBaseEntity}}1 KB (172 words) - 17:55, 18 July 2025
- {{CD|CPointScriptUseTarget}} ..., in addition to the ones for [[Left 4 Dead 2/Script Functions#CBaseEntity|CBaseEntity]].6 KB (787 words) - 07:16, 20 May 2025
- {{CD|CInfoZombieSpawn}} {{seealso|[[CBaseEntity#Inputs]]}}3 KB (437 words) - 18:38, 12 April 2025
- {{LanguageBar}}{{CD|CFuncBrush|CBaseEntity}}1 KB (183 words) - 17:54, 18 July 2025