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  • ...lass of that category. For example <code>Env wind</code> shown under <code>CD CBaseEntity</code> doesn't mean env_wind's class is CBaseEntity, instead, i {{Note|The category tree below grows automatically by {{T|CD}} template being added to entity pages}}
    531 bytes (80 words) - 19:04, 10 June 2025
  • {{CD|CBaseHLCombatWeapon|file1=basehlcombatweapon_shared.cpp}} ...e 2 series}} It is an invisible, non-functional weapon. Basically a coding template for creating new weapons.
    362 bytes (45 words) - 04:30, 19 May 2025
  • {{CD|CMolotovGrenade|base=CBaseCSGrenade_cs|file1=weapon_molotov.cpp}} {{BasicCSGOweapon|molotov}} <!-- do something about this template it has horrible load time and it's ugly-->
    450 bytes (63 words) - 04:36, 19 May 2025
  • {{CD|CHunterMaker|file1=npc_hunter.cpp}} ...y that creates [[Npc_hunter|hunters]]. The NPCs it creates are clones of a template NPC.
    2 KB (383 words) - 13:45, 27 August 2025
  • {{CD|CLogicRegisterActivator}} Useful for keeping track of entities with mangled names due to template spawners and instances.
    822 bytes (109 words) - 13:58, 28 March 2025
  • {{CD|CPointScriptTemplate|file1=1}} ...n it having no templates and fail, even though it still can delete its own template entities.
    2 KB (278 words) - 01:06, 24 April 2025
  • {{CD|CPointTemplate|file1=1}} [[File:Point template.png|frameless|link=]][[File:Point template classic.png|frameless|link=]]{{this is a|点实体|name=point_template}}
    5 KB (274 words) - 01:17, 30 June 2025
  • {{ent not in fgd|nolink=1|because=its meant to be a template with little to no functionality on its own by default}} {{CD|CNewNPC|file1=monster_dummy.cpp}}
    1 KB (187 words) - 05:01, 24 May 2025
  • {{CD|CPhysicsProp|file1=1}} {{todo|Convert to DEFINE_OUTPUT template.}}
    2 KB (172 words) - 02:54, 28 September 2024
  • {{CD|CEnvEntityMaker|file1=env_entity_maker.cpp}} {{fl|1|Enable AutoSpawn Spawn template whenever there's enough room to fit it, and the player is not looking.}}
    3 KB (560 words) - 01:20, 24 April 2025
  • {{CD|CPointTemplate|file1=1}} [[File:Point template.png|frameless|link=]][[File:Point template classic.png|frameless|link=]]{{this is a|point entity|name=point_template}}
    6 KB (927 words) - 21:16, 28 May 2025
  • {{CD|CNPCMaker|file1=1}} ...spawned NPCs, see the {{ent|npc_template_maker}} point entity, which uses 'template' NPCs as a base, or the {{ent|point_template}} entity, which is more suited
    2 KB (332 words) - 12:24, 24 April 2025
  • {{CD|CSkyboxSwapper|link=/asw|file1=1}} <!-- for cats not added by {{this is a}} template -->
    2 KB (206 words) - 17:07, 22 May 2025
  • {{CD|CAntlionTemplateMaker|file1=1}} {{KV|Template Name|target_destination|Name of template NPC.}}
    3 KB (504 words) - 13:47, 27 August 2025
  • {{CD|CTFBaseBoss|file1=tf/player_vs_environment/tf_base_boss.cpp|base=NextBotCom {{tip|This entity can be used for a moving bot template via [[VScript]], see [[Team_Fortress_2/Scripting/VScript_Examples#Creating_
    2 KB (359 words) - 15:14, 7 July 2025
  • {{CD|CFuncNoBuild|file1=tf/func_no_build.cpp|base=CBaseTrigger}} <!-- Add the categories to the main page, not here. Some template, such as {{This is a}}, and all Table templates should be placed to the mai
    3 KB (435 words) - 10:56, 21 April 2025
  • {{CD|CNPC_CombineDropship|base=CBaseHelicopter|file1=1}} {{KV|Name of Template NPC 1.|intn=NPCTemplate|target_destination}}
    5 KB (747 words) - 06:13, 24 May 2025
  • {{CD|CLogicScript|CPointEntity|file1=1}} __NOTOC__ <!-- for cats not added by {{this is a}} template -->
    4 KB (504 words) - 01:45, 5 July 2025
  • // TEMPLATE cd C:\Program Files (x86)\Steam\steamapps\common\Left 4 Dead 2\left4dead2
    4 KB (592 words) - 07:43, 31 August 2025
  • // TEMPLATE cd C:\Program Files (x86)\Steam\steamapps\common\Left 4 Dead 2\left4dead2
    4 KB (594 words) - 22:23, 30 August 2025
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