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- [[Category:Black Mesa level design]] [[Category:Scripting]] {{back|Black Mesa Level Creation}}5 KB (465 words) - 06:27, 26 June 2025
- ...sed by the [[HECU]]. Can be used by player and HECU soldiers. Unlike other entities based on {{ent|func_tank}} entity, this entity needs manual reload after ea ...d reload sounds are hardcoded. You still can change both in your {{bms|1}} mod by replacing the sounds with a blank sounds and playing your own sounds via4 KB (643 words) - 03:44, 15 June 2025
- ...er. [[Steam]] versions use console variables to configure this entity, the mod version provides exclusive inputs and outputs that are cut in Steam version ...ent|prop_physics}} in Steam versions of the game. Doesn't affect the other entities that you can use as a physics prop.}}6 KB (904 words) - 06:48, 9 October 2025
- ...CBasePickup]] class in [[Steam]] versions of the game as a base class, the mod version uses [[CPhysicsProp]] as a base class. * Respawn in multiplayer mode (''item_weapon_'' entities creating [[Env xen portal effect|xen portal effects]] as well).3 KB (428 words) - 08:08, 12 August 2025
- [[File:Grenade_boltOLD.png|200px||thumb|right|The bolt model from the mod version of the game.]] ...h {{command|sk_crossbow_tracer_enabled|0}}, bolts will not differ from the mod version. In singleplayer, bolts behave similarly to {{hl2|4}} in that they6 KB (916 words) - 07:25, 9 October 2025
- ...This is a complete list of all [[Black Mesa]] entities. Included both, the mod version from 14 september 2012 and the latest public Steam release game ver {{back|Black Mesa Level Creation}}32 KB (3,395 words) - 05:34, 26 May 2025
- {{svencoop|4}} is a cooperative game for Valve Software's {{hl|2}}. In this mod, players must work together against computer controlled enemies and solve p ...is still in development. Sven Co-op has since grown to become a full blown mod, with a full team, formerly ranked as the [http://www.steampowered.com/stat17 KB (2,580 words) - 02:10, 17 June 2025
- ...g]]. These are from the latest public build on [[Steam]]. Not included the mod version from 14 september 2012. {{back|Black Mesa Level Creation}}9 KB (1,389 words) - 01:32, 15 August 2025
- ...Projected texture.jpg|thumb|Projecting a colorful [[texture]] in [[Garry's Mod]].]] {{This is a|point entity|name=env_projectedtexture|since=Source 2007}}16 KB (2,360 words) - 10:20, 18 August 2025
- * Sound files will not properly loop unless they have a cue point. See [[Looping a Sound]]. ...] or whatever game specific [[:Category:player spawn entities|player spawn entities]] you have, else the players will spawn without loading any soundscape unti21 KB (3,106 words) - 12:08, 31 August 2025
- ...o easy to implement and it is supported by all Source Engine games at this point, with HDR later become a requirement in all games built on {{l4dbranch|4}} [[File:hammer_hdrlight_ents.png|thumb|250px| All required entities are placed near the player. Note, [[env_fog_controller]] isn't needed.]]16 KB (2,692 words) - 07:14, 30 April 2025
- {{For|the FGD from latest version of Black Mesa|[[bms.fgd]]}} From {{path|\sourcemods\blackmesa\bms|fgd}}. This FGD is from the original (mod) release of {{bms12|3.1}}.42 KB (5,121 words) - 00:31, 16 May 2025
- // Entities lfomodpitch(integer) : "LFO mod pitch (0-100)" : 086 KB (8,832 words) - 22:44, 21 January 2024
- ...mmer. This includes changes to existing entities as well as completely new entities. This article serves as an index regarding these changes. [[Mapbase/Entities/Base Entity|Base Entity]] — Changes to all entities.65 KB (10,278 words) - 07:20, 4 June 2025
- {{For|the FGD from the mod version of Black Mesa|[[bms.fgd (2012)]]}} ...is the [[FGD]] file from {{bms|1}}. It is located in {{path|\common\Black Mesa\bin\bms|fgd}}. Last updated from 2021, still applies to Necro Patch (2024).132 KB (15,470 words) - 03:47, 12 January 2025
- {{LanguageBar|title={{mono|halflife2.fgd}} (Garry's Mod)}} ...niversary]] versions of Half-Life 2, but features not available in Garry's Mod (e.g. [[radial fog]]) have been commented out.201 KB (26,105 words) - 22:32, 10 August 2025
- {{LanguageBar|title={{mono|base.fgd}} (Black Mesa)}} The FGD file are located in: {{path|...\common\common\Black Mesa\bin\base|fgd|icon=file}}375 KB (49,882 words) - 06:47, 11 September 2024
- ...s input to teleport the NPC to a hintnode with the Player Squad Transition Point hint type." ..."No" : "If yes, this NPC will always teleport to a Player Squad Transition Point if they're not within the trigger_transition volume." =278 KB (36,416 words) - 18:24, 20 March 2025
- ...will be highlighted with white bounding boxes. If 2, it'll show non-solid entities that would do it if they were solid. ..., ""cheat"", ""cl"" || Set how many seconds the client will extrapolate entities for.307 KB (28,634 words) - 05:38, 14 May 2025
- ...(X Y Z)" : : "The position of this entity's center in the world. Rotating entities typically rotate around their origin." targetname(target_source) : "Name" : : "The name that other entities refer to this entity by."560 KB (74,227 words) - 22:44, 21 January 2024