weapon_hegrenade
Class hierarchy |
---|
CHEGrenade |
weapon_hegrenade.cpp
|
weapon_hegrenade
is a point entity available in Counter-Strike: Source and Counter-Strike: Global Offensive. A frag grenade. Usable by both teams.
KeyValues
CS:S Weapon:
Flags
Start Constrained : [1]
- Prevents the model from moving.
Inputs
CS:S Weapon:
Outputs
CS:S Weapon:
OnPlayerUse
- Fires when a player +uses this weapon (
!activator
is the player.). Does not fire if the weapon is picked up successfully.
OnPlayerPickup
- Fires when a player picks this weapon up (
!activator
is the player.).
OnCacheInteraction
(removed since ) !FGD- When dropped, fires every tick on player touch (
!activator
is the player.).
OnNPCPickup
(removed since ) !FGD- Fires when an NPC picks up this weapon (
!activator
is the NPC). Bots are considered players, so this output has no functionality.
Hostages might be NPCs, but they don't pick weapons up.
Categories:
- Counter-Strike: Source
- Counter-Strike: Global Offensive
- TODO rewrite lang to LanguageBar
- CBaseAnimating
- Counter-Strike: Source entities
- Counter-Strike: Source point entities
- Counter-Strike: Global Offensive entities
- Counter-Strike: Global Offensive point entities
- Point Entities
- Non-internal entities
- Weapons
- Counter-Strike: Source weapons
- Counter-Strike: Source Entities
- Counter-Strike: Source Weapons
- Stubs