trigger_still
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January 2024
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January 2024
trigger_still
is a brush entity available in The Stanley Parable. It is used to send a signal when the player stands still in the trigger for long enough.
Contents
Keyvalues
- Waiting Time
(standtime)
<integer> - The amount of time the player must be idle for before the trigger is activated.
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Flags
Everything (not including physics debris) Clients (Survivors, Special Infected, Tanks ) : [32] : [512] : [4096] NPCs (Common Infected, Witches ) : [16] : [2048] Physics Objects (not including physics debris) : [1024]
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Inputs
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Outputs
Bug:Spamming crouch jumps in a trigger can randomly fire OnStartTouch . Confirm:Is it a Multiplayer issue only? [todo tested in?]
Warning:This includes entities which are deleted while inside the trigger. In this case !activator will be invalid.
Warning:
OnEndTouch can fire before OnStartTouch under certain circumstances where both are fired on the same tick and each have the same delay. Fix:Add a slight delay to OnEndTouch .Bug:Spamming crouch jump in a trigger can randomly fire OnEndTouch . Confirm:Is it a Multiplayer issue only? [todo tested in?]
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FGD Code
Sourced from investigations done by TeamSpen, and from a beta branch of TeamSpen's Hammer Addons.
@SolidClass base(Trigger, Targetname) = trigger_still : "A trigger volume which detects when the player is standing still inside it for some time." [ standtime(integer) : "Waiting Time" : 60 : "The amount of time the player must be idle for before the trigger is activated." ]