molotov_projectile
Class hierarchy |
---|
CMolotovProjectile |
molotov_projectile
is a point entity available in Left 4 Dead series. It's a projectile spawned when throwing weapon_molotov
and spawns inferno
where it breaks.
Note:If it hits
prop_car_alarm
or prop_car_glass
it deals 10 generic damage with thrower as attacker thus setting off potential alarmNote:Default model name:
models/w_models/weapons/w_eq_molotov.mdl
Note:Emitted sounds
When thrown 'Molotov.Throw' emitted as 'weapons/molotov/fire_ignite_2.wav'
While flying 'Molotov.Loop' emitted as 'weapons/molotov/fire_loop_1.wav'
Break sounds:
weapons/molotov/molotov_detonate_3.wav
weapons/molotov/molotov_detonate_swt_01.wav
Note:
Todo: Fire particle name
ConVars
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
z_tanks_block_molotovs | 1 |