molotov_projectile
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CMolotovProjectile |
molotov_projectile
is a point entity available in Left 4 Dead series. It's a projectile spawned when throwing
weapon_molotov
and spawns inferno
where it breaks.
![Note.png](/w/images/thumb/c/cc/Note.png/10px-Note.png)
prop_car_alarm
or prop_car_glass
it deals 10 generic damage with thrower as attacker thus setting off potential alarm![Note.png](/w/images/thumb/c/cc/Note.png/10px-Note.png)
models/w_models/weapons/w_eq_molotov.mdl
![Note.png](/w/images/thumb/c/cc/Note.png/10px-Note.png)
When thrown 'Molotov.Throw' emitted as 'weapons/molotov/fire_ignite_2.wav'
While flying 'Molotov.Loop' emitted as 'weapons/molotov/fire_loop_1.wav'
Break sounds:
weapons/molotov/molotov_detonate_3.wav
weapons/molotov/molotov_detonate_swt_01.wav
![Note.png](/w/images/thumb/c/cc/Note.png/10px-Note.png)
![Blank image.png](/w/images/b/ba/Blank_image.png)
ConVars
Cvar/Command | Parameters or default value | Descriptor | Effect |
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z_tanks_block_molotovs | 1 |