env_soundscape_triggerable
Class hierarchy |
---|
CEnvSoundscapeTriggerable |
soundscape.cpp
|
env_soundscape_triggerable
is a point entity available in all Source games.
Important:This entity is required when you want to use
trigger_soundscape
otherwise works just like env_soundscape
.Important:This is a preserved entity in .
- On a new round entities with this classname will intentionally not reset. You can use
logic_auto
to emulate resetting it. - Killing it removes it forever, as it is not respawned on a new round.
- It cannot be spawned with a
point_template
. - Parenting this with non preserved entities may have undesirable effects.
Note:All
Keyvalues / Inputs / Outputs
are same as env_soundscape
.