func_nav_attribute_region
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| CFuncNavAttributeRegion |
func_nav_attribute_region is a brush entity available in ![]()
Left 4 Dead series. It holds nav attributes to be applied on regions of overlapping nav areas when a navigation mesh has finished generating with nav_generate/nav_generate_incremental. Great for attributes necessitated by large regions of nav areas; e.g. TheFINALEattribute.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Mob Only (mob_only) <choices> (only in
) - If either of the above 5 are enabled, their respective nav attributes will also be applied.
- 0 : Off
- 1 : On
- Remove Attributes (remove_attributes) <integer> (only in
) - Remove attributes from nav areas instead of applying them.
Inputs
- ApplyNavAttributes
- Reapply, or remove if the keyvalue was set, the nav attributes for nav meshes covered by its volume.
Bug:Doesn't work in
Left 4 Dead [todo tested in ?]
Flags
EMPTY: [2]
STOP_SCAN: [4] !FGD
BATTLESTATION: [32]
FINALE: [64]
PLAYER_START(Mission start) : [128]
BATTLEFIELD: [256]
NOT_CLEARABLE: [1024]
CHECKPOINT: [2048]
OBSCURED: [4096] !FGD (
)
NO_MOBS: [8192]
THREAT: [16384] !FGD
RESCUE_VEHICLE: [32768] !FGD (
)
RESCUE_CLOSET: [65536] !FGD (
)
TerrorNavAreaVScript class.