prop_wall_projector

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Revision as of 01:54, 30 June 2025 by WoShiGeNiCheng (talk | contribs) (Created page with "{{LanguageBar|prop_wall_projector|title=墙壁投影器实体}} right|thumb|prop_wall_projector的游戏内截图 {{this is a|模型实体|game=传送门2|name=prop_wall_projector}} 这是一个能发射{{L|Hard Light Surface|强光桥}}(<code>{{L|projected_wall_entity}}</code>)的模型。 {{Bug|强光桥不会预缓存'projected_wall_impact'粒子效果,首次启用时会导致卡顿。在地图中任意位置放置一个设置为该...")
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prop_wall_projector的游戏内截图

prop_wall_projector是一个模型实体,可在Template:传送门2中使用。

Warning.png警告:
  • The {{{game}}} parameter is inconsistent with the name defined by the {{传送门2}} template.
    If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.

这是一个能发射强光桥(en)(projected_wall_entity(en))的模型。

Icon-Bug.png错误:强光桥不会预缓存'projected_wall_impact'粒子效果,首次启用时会导致卡顿。在地图中任意位置放置一个设置为该粒子的info_particle_system(en)可避免此问题。  [todo tested in ?]

键值

Name (目标名称) <target_source>[ Edit ]
这个名称是其他实体通过 输入/输出(en) 或其他 关键值(en)(如 parentnametarget) 来引用该实体时使用的标识符。
该名称也会显示在 Hammer 编辑器的 2D 视图和 实体报告(en) 中。
参见:  所有实体均可使用的 通用键值、输入与输出(en)

Skin (skin) <整数(en)> 不存在于FGD!
使用的皮肤类型:
  • 0 : 干净版本
  • 1 : 锈蚀版本
Pitch Yaw Roll (Y Z X) (angles) <QAngle(en)>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

BaseProjector:

Start Enabled (StartEnabled) <布尔值(en)>
If the projector should start enabled.
Disable Placement Helper (DisableHelper) <布尔值(en)>
Disable the automatically-created placement helper to prevent it from fighting with a custom one.

输入

BaseProjector:
Enable
Enables projection from this projector.
Disable
Disables projection from this projector.