Category:Zh/AI
		
		
		
		Jump to navigation
		Jump to search
		
AI 全称为 Artificial Intelligence,它控制着所有NPC的行为,这些行为由最简单的actions组成。不要与Half-Life 2严格执行的AI混淆,Source的AI强大且聪明。本章将领你纵览,告诉你如何在制作的游戏或地图里执行与管理AI。 另外,AI有别的替代方案, Choreographed Scenes也可以控制NPC的行动。
| 决策AI 概念导航Map-level
 Code-levelAnimationSpeech | Map-level routines | 
| Introduction to AI programming | |
| Good NPCs to learn from
 | |
| NPC base classes
 | |
| Debugging | 
Return to the Source Engine WIKI home for a full list of articles.
If you cannot see a list below this notice, click here.
Subcategories
This category has the following 2 subcategories, out of 2 total.
A
- Zh/AI Programming (4 P)
N
- Zh/NPCs (2 P)
Pages in category "Zh/AI"
The following 4 pages are in this category, out of 4 total.

























