func_orator
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CFlexExpresser |
func_orator
is a model entity available in Left 4 Dead series. It's an entity that allows the firing of a response rule to a random player, allowing them to talk when prompted.
This can be used for a simple one-liner, or to create whole conversations.
Example uses:
- Campaign intros firing an intro response rule, which causes one of many conversations to take place.
- Panic events where the relay to start the event eventually fires an output to any player, making them speak up that the path is now cleared.
- Scripting conversations between the players and the person on the radio in the finale.


WARNING: orator at X Y Z missing modelname
. Which can be ignored. In 


Keyvalues

- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Max Followup Dist (maxThenAnyDispatchDist) <float> (only in
)
- A 'then ANY' followup on a response from this orator will dispatch to characters up to this many units away. Leave 0 to mean that even an infinitely distant character may respond.}}
Flags
- Not Solid : [1]
Inputs
- SpeakResponseConcept <string >
- Speak the specified response concept