npc_tripmine
Jump to navigation
Jump to search
![]() |
---|
CTripmineGrenade |
![]() |
npc_tripmine
is an entity available in Half-Life 2: Deathmatch. Entity that is spawned when using weapon_slam on a wall. Its red beam is created using beam entity and its explosion using env_explosion.


Convars
ConVar sk_npc_dmg_tripmine ( "sk_npc_dmg_tripmine","0"); ConVar sk_tripmine_radius ( "sk_tripmine_radius","0");Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
sk_plr_dmg_tripmine | 0 | sk_plr_dmg_tripmine |
See also
- weapon_slam
- npc_satchel - created when using weapon_slam not on a wall