monster_tripmine

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Source Engine ( General | Half-Life: Source | Black Mesa )
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C++ Class hierarchy
CTripmineGrenade
↳CHL1BaseGrenade
↳CBaseGrenade
↳CBaseProjectile
↳CBaseAnimating
↳CBaseEntity
C++ hl1_weapon_tripmine.cpp
Monster tripmine-example-hls.jpg

monster_tripmine is a model entity available in Half-Life: Source Half-Life: Source. Entity created when placing weapon_tripmine. Its blue beam is beam entity.

Tip.pngTip: Using AddOutput "nextthink -1" will prevent them from being triggered by going through the beam, AddOutput "nextthink 1" will again enable triggering

See also