monster_tripmine
		
		
		
		
		
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 Tip:Using AddOutput "nextthink -1" will prevent them from being triggered by going through the beam, AddOutput "nextthink 1" will again enable triggering
Tip:Using AddOutput "nextthink -1" will prevent them from being triggered by going through the beam, AddOutput "nextthink 1" will again enable triggering
		
	
|  Class hierarchy | 
|---|
| CTripmineGrenade | 
|  hl1_weapon_tripmine.cpp | 
monster_tripmine  is a   model entity  available in  Half-Life: Source. Entity created when placing weapon_tripmine. Its blue beam is beam entity.
 Half-Life: Source. Entity created when placing weapon_tripmine. Its blue beam is beam entity.
 Tip:Using AddOutput "nextthink -1" will prevent them from being triggered by going through the beam, AddOutput "nextthink 1" will again enable triggering
Tip:Using AddOutput "nextthink -1" will prevent them from being triggered by going through the beam, AddOutput "nextthink 1" will again enable triggering